Well, I remember the past, can see the present and extrapolate into the future.
Who are you to tell me I can’t judge about this?
Who are you to judge me for judging about this?
Who are you to believe I don’t know what I’m talking about?
I absolutely can, and should, just like everyone else.
The past was vastly different. Back then it was actually more of an RPG, while today it is just more of a generic MMO. Back then people played actual personalities, which gave us a rich environment with lots of interactions in local in local. Lots of activity. Lots of random encounters. Far more than what can be seen today literally everywhere in highsec.
Yes, it was more of an RPG. We used to say that everyone was a roleplayer, because that was essentially what we were. Everyone was playing his role in this game and the vast majority of people, even those who never shot anyone, were “pirates at heart” and not “consumers who have no actual ambitions beyond what CCP laid out for them”.
Today it’s a collection of minigames. Thanks to people being able to inject skills, the game completely dropped out of being an RPG, turning it into a generic MMO. It dropped out of being a journey where you can actually explore society with the ability to have actual impact on said society, into a generic MMO.
The point of the game, in the past, never was to make ISK. ISK was just the tool to achieve what people actually wanted, which wasn’t available through game mechanics. Nowadays it’s the definite center, thanks to CCP, who target the audience that is the easiest to manipulate out of their money.
I don’t assume you understand that at all. I would guess, based on your “who are you to judge” ■■■■■■■■, that you probably also believe people played FarmVille because it was good and not because it was designed to be addictive.
That’s where modern science brought us. Games nowadays do not even need to be good, they just need to push the right buttons to get people to play them over and over again. The fact that apparently shallow thinkers like - apparently - yourself are incapable of understanding the difference is just making it worse.
Nowadays, thanks to CCP, more and more people solely play for the reward. The difference is actually quite significant. What you seem to be missing is the understanding of that difference:
When people play solely because they’re being baited into playing, compared to actually wanting to play the game for playing’s sake, because it’s enjoyable all by itself, then the game sucks. When people play solely for the rewards, then they don’t play for playing’s sake, they play for the rewards. They “play” for a drug.
It’s literally like giving a child what it wants, without it needing to work for it. The end result is spoiled brat that will continuously demand more and more and more, because that’s how it ■■■■■■■ works.
Making a game that makes people addicted to it doesn’t make a good game. It’s makes a psychologically manipulating game. That doesn’t mean it’s good. You wouldn’t call an addictive drug a good thing either, yet people who use it want it all the ■■■■■■■ time. That’s where “profits at all costs” lead us.
Back then people played because of everything it had to offer outside of the scripted paths and content laid out by CCP. This “back then” isn’t even that long ago. Pre 2013 was a good time.
I don’t mind you being a low quality player, if that’s actually the case. I mind the erroding of the game, turning it into a grindfest without actual goals, where people don’t play a character in an RPG, but play solely for themselves to feel better about themselves by hoarding worthless virtual ■■■■■■■■ making them feel like winners.
It’s a consumers’ game now, not a creators’ game.
It’s a shadow of it’s former glory.
I don’t expect you to understand this and I honestly don’t care. I’ve learned that even people, who I used to fundamentally disagree with on things in the past, started agreeing with me about this. The one thing CCP actually achieved was getting bears and “pirates” closer together in their opposition to how CCP is literally ruining this game.
I’ve yet to see any evidence that CCP actually made this game more attractive, feel more alive, and more interesting. No one, including you, can claim that they’ve managed to do so. They didn’t. After years of changes we’re still waiting for the game to get back to feeling alive, feeling active and feeling like it’s more than just a collection of mini games.
Please stop trying to get people to self-censor themselves. Everyone is allowed to judge and you telling people otherwise is attempted censorship of thoughts. That’s no good.
Thanks.
Edit: Hell, just minutes ago I’ve read in another thread that people actually like the changes to exploration because it removes the “time wasted” on actually exploring so they get to the money faster. What that means is that it’s all about the goal nowadays, and not about the journey. It’s all about the drug and not how you get there. It’s not about playing anymore, it’s about receiving.
That thread, or rather, the very people who perceive “playing the game is a waste of time” are proving my point completely. They don’t want to play, they just want to get rewarded.
Quoting myself: