L4 Missions Need Rewards+

:smiley:

Mate … I’ve written so many words about this topic over the years, so allow me to teach you a perspective or two about what’s going on. You’re making the same mistake most people do, pretty much all day every day. People don’t put other people into the center of all problems regarding people.

Or, in other words: It’s always someone, or something, else.

  1. You assume rational decisions.
  2. You see the problem in the game, instead of the player.

These players always cared about their virtual possessions. It’s not about the amount of effort that’s being put in, they literally are like this. Nowadays it is far more easier to make shitloads of money, than it was in the past. Back then you had to mine for a week to get a ■■■■■■■ cruiser and a battleship was a HUGE achievement!

These guys from the past weren’t farmers. They all were pirates at heart. They were pioneers. They worked for their ■■■■, they liked it and all of us wouldn’t be here if it wasn’t for them!

People nowadays have been raised to be like this. By games, TV, the whole “system”, that puts seriously unhealthy amounts of emphasis on individuality, all in the name of profits.

  • Remember the increase of farming games and korean MMOs specifically designed to be like this.

  • Remember way over a decade of games selling themselves behind “be the hero”, “be the legend”, “save the princess”, “protect the castle”. All these games were essentially targeting the same group of people. Just days ago I’ve realized a very fitting term for these carebears, whiteknights and farmers in general:

Disney Prince.

You know, in the past this game didn’t have any disney princes. Even though they had people who did not shoot anyone, those guys were more like @Jonah_Gravenstein, who enjoys the fact that EVE is actually a dangerous game and that you have to watch your own back. It’s a space game just like in the movies!

I absolutely believe that many people, who we never heard of, played EVE because it was dangerous everywhere, thus far more like scifi space movies, which is pretty much all we know about living in space. It makes no sense to assume otherwise, because EVE was advertised exactly as a cut-throat, hard to learn, full loot, no holds barred PvP game.

It’s still not too far in the past when people in EVE had to put much more effort into things and it made them happy! The current “crop” though would just quit, because it’s effort!

The difference between fun and satisfaction is significant. The difference between these two groups of people is even more significant! We’re experiencing the transition from the latter, satisfaction seeking group, to the former … the fun seeking group.

Fun: It’s about the goal, not the journey.
Satisfaction: It’s about the journey, not just the goal.

It’s pretty much killing the game, just like it killed every other game. CCP is trying to do it smart, trying to transition over slowly. Really slowly. There’s at least one huge ass post about exactly this out there too, where it’s pretty much laid out to read.

Nowadays we’re flooded with spoiled assholes thanks to CCP’s decisions going back to Retribution, which was literally Retribution, nerfing the game’s hardcore nature, EVE’s culture and marked the beginning of taking away new players out of experienced veteran hands into literally hundreds of so called “new player corporations” of which the vast majority do exactly JACK ■■■■ for the game.

I could go on and on and on … so I won’t.

*suddenly end of post*

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