Laser vs missile dps question

A small advice for this test :

  • you can look at hit in the “logs” window. This way you can use a BCU to go faster ^^
  • You can split your missiles in 10-stacks and thus use the missile with autorepeat on.

@Dav_Varan the launcher has next to no effect on range or flight–time.

The T1 missile yes has a default flight-time of 5.00sec and a Velocity of 3,750m/sec. so by default you’d get 18,750m range by default.

With your skills giving 7.5sec of flight time, you’d get 28,125m in a straight line, and damage would go out an extra 40m.
Using T2 lights would only decrease missile range.

Now max skills with push a T1 light missile out to a maximum of 36,750m (5,250m/sec velocity and 7.00 sec Flight-time), just launcher, missile and skills.

With max skills and 1x Guidance computer;

No scripts, skills and MGC T1 = 39,748.8m (5,460m/sec velocity and 7.28 sec Flight-time)
Range scripts, skills and MGC T1 = 42,865.2m (5,670m/sec velocity and 7.56 sec Flight-time)
No scripts, skills and MGC T2 = 40,875.975m (5,538.75m/sec velocity and 7.38 sec Flight-time)
Range scripts, skills and MGC T2= 45,279.675m (5,827.5m/sec velocity and 7.77 sec Flight-time)

With max skills and 1x Missile Guidance Enhancer;

Skills and MGE T1 = 40,104.49m (5,486.25m/sec velocity and 7.31 sec Flight-time)
Skills and MGE T2 = 41,292.3m (5,565m/sec velocity and 7.42 sec Flight-time)

Combined MGE and MGC;

Without script T1 = 42,974.74m (5,676.98m/sec velocity and 7.57 sec Flight-time)
With script T1 = 46,309.23m (5,891.76m/sec velocity and 7.86 sec Flight-time)
Without script T2= 45,307.03m (5,831.02m/sec velocity and 7.77 sec Flight-time)
With script T2 = 50,154.77m (6,131.39m/sec velocity and 8.18 sec Flight-time)

So there’s the full details of maximum range in a straight-line, though as most know, missile never fly in a straight line so never expect these exact ranges.

What you’ll notice is a MGC T1 with a Range script will provide better range bonuses then a T2 MGE, only benefit for the MGE is it’s passive, and gives bonuses to Explosion velocity/range, as well as missile velocity and flight time, plus has half the fitting requirements of an MGC.

The Good thing about the MGC’s is you can change the missile profiles with ease, from range to precision, meaning once a target gets within normal missile range, yo can switch script to precision to get better applied damage on target, or hit small/fast movers better.

you’re so off topic that nobody cares.

Please, go ■■■■ yourself instead of wasting our time.

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@Anderson_Geten you know perfectly well I don’t care what you say, as you have trolled/flamed so many topics and attacked so many people on the forums I’m surprised anyone gives you the time of the day.

If anyone disagrees with your personal view you attack, and many times you’ve been called up on these by others, and you in fail to provide proof to back your posts up.

Go waste someone else’s time, as I hardly ever reply to you anymore.

Have a nice day…

I know perfectly well that you are not able to understand what we are talking about.

That’s enough to say that your whole post is a useless amount of garbage.

You just spread a lot of useless data, completely unrelated to the topic. We told you already that you are completely off-topic, but you don’t care. Then, go ■■■■ yourself. That will make you have a nice day.

You are not able to disagree with something you are mentally unable to understand in the first place.

You are just a little baby crying. Just because you keep putting up nonsense, does not mean that you disagree with us. It just mean that you are unable to communicate.

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and thank you for proving my point! :slight_smile:

BS.

You are literally unable to make a point on topic.

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Missiles don’t apply well to anything small, turrets apply really well at long-rang but not at close-range. Missiles waste dps due to wasted volleys after target dies due to travel time and too large of an alpha. The upside of missiles is the range, paper dps and the ability to tailor damage type. IMO, if you want to ■■■■ about ratting in a battleship, just buy a vindicator like all the incursion groups do. Blaster fits hits to like 40km with null or get a rail fit if you want to be MJD/no MWD.

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Why are you replying to my post with the text wall about completely another topic ?
Do you now what reply button is for and what a conversation thread is ?
We were talking about the randomness at range limit , I don’t know wtf you are going on about.
Writing an essay about mod effects has what to do with randomness?

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if you read the reply you’d note it provided information on maximum ranges based on light missile as it’s set standard.

Ranges based on default unskilled stats, and then the use of MDE, MDC without range script and with range script, and possible paired combos. Excluding the dual MDC as that would always be better then a MDE and MDC combo for missile bonuses, though the combo fitting allows for tight fitting requirements.

So the wall of text as you put it if you readed tells you what your ranges should be, give or take a few metres due to flight paths.

And it’s related to his post because … ?

Nobody gives a ■■■■ about the ways to increase the range. You just don’t understand what we were talking about.

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The question you first answered to was “Does missile flight time round to whole seconds randomly?”.
It does. And

is irrelevant for that.

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LAZORS ARE :

Some of y’all…style challenged folk can use those missiles if you want, I’ll just be flying my laser boats like:

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