As a previous idea, I come back with some change in my proposal.
The first post was about a half remap each 6 month.
Actually once a year you can replace 14 pts.
The new idea will be to give each 26 days 1 pts remap, mean still 14 pts a year.
Any untouched point will stay in a counter. If you don’t use remap 2 years, you will have 28 pts, etc…
You still have to make smart choice when you choose where to pu your point, but give you a little more flexibility.
CCP Burger then mentions that EVE is a completely different beast to what it was originally. The complexity is just insane and there haven’t been any changes made to guide or ease the new players into the game or just simply hiding some content that is irrelevant to them in the first 5 minutes. Innominate mentions the attributes as an example of this complexity and how important this system is. CCP Burger responds that it is a system that adds unnecessarycomplexity and both the CSM and CCP agree it should just be removed.
Why not just overhaul unnecessary clunky system with something simpler and healthier?
For example:
get rid of attribute system altogether
set base SP rate at current average attributes without implants
change attribute implants from +X to attribute to +Y% to SP gain, or remove such implants altogether
add special 24hr (affected by biology skill) duration boosters in LP shops that boost SP gain speed of certain skill type/category
only one such booster can be active at any given time: using multiple boosters of the same type will stack time up to a month (hard cap), using different type of booster will overwrite effect of old one.
That way you will have flexibility of changing training speed for skills you want AND incorporate it into EvE’s economy by tying it to LP stores. Win/win scenario, imo.
Even better if these boosters are added to FW LP Stores only.