Being a carrier pilot has shown me a few things that could be implemented into a light carrier class of ship.
Carriers have three tubes that you load fighters and then launch from. You have three options for most carrier based fighters.
1.High weapons slot
2. Mid MWD slot
3. Low weapons slot
What a carrier pilot doesn’t have that would benefit the light carrier pilot would be.
- Toggling between choice of long range and short range munitions for the weapons in High Slot (the toggle would basically increase the range while reducing the precision or tracking) When in close range mode, optimal damage would increase by 1.25 and tracking by .025. Optimal would be decreased by .50 as would a penalty to falloff by .075. When in long range mode, damage would be decreased by .50 and tracking by .0125. Falloff would extend out to 10km + ship bonuses from trained skills.
- Mid MWD slot
- Toggling between choice of long range and short range munitions for the low (the toggle would basically increase the range while reducing the precision or tracking) When in close range mode, optimal damage would increase by 1.25 and tracking by .025. Optimal would be decreased by .50 as would a penalty to falloff by .075. When in long range mode, damage would be decreased by .50 and tracking by .0125. Falloff would extend out to 10km + ship bonuses from trained skills.
When multiply damage drones are used ,such as the Gecko, the light carrier pilot could toggle the damage that they wanted to use such as EM/Therm, Therm/Explosive, Explosive/Kin, etc. The drawback would be that the damage for the rest of the damage types of the Gecko would be reduced by 95% as well as the optimal range of the Gecko by 75%.
The light carrier would be the size of a Marauder have a cargo hold of 25 m/3 a ship maintenance hold of 100,000 and two fighter / light carrier drone tubes + five drone tubes and have a fighter / drone bay of 25,000 m/3.
Bandwidth would allow up to five Gecko’s being flown at once or two flights of dedicated light carrier fighters/drones of three and five units each.
The light carrier fighters/drones would be quite less damage that carrier based fighters by 45%.
The light carrier could be flown in High, Low or Null but is quite suited to escort freighters through the pipe.
Module layout would be
(example)
4x High Slots - Command bursts, Network Sensor Array, and any type of slotted module including a cyno generator. No weapon mounts. (could fit the light carrier Bastion module)
6x Mid Slots
4 x low slots ( could fit the light carrier assault module)
3 rig slots
Only one Bastion or Assault Module could be fit at a time and could not be fit at the same time.
If this is too much for High Sec then a simpler version would be too use a Vexor as an example and give the Vexor pilot the same screen as the carrier pilot where the Vexor pilot could select from either close range, more DPS better tracking or long range, less DPS better falloff from the low slot weapon as well as having a MWD button.