Light Carrier


(DrysonBennington) #1

Being a carrier pilot has shown me a few things that could be implemented into a light carrier class of ship.

Carriers have three tubes that you load fighters and then launch from. You have three options for most carrier based fighters.

1.High weapons slot
2. Mid MWD slot
3. Low weapons slot

What a carrier pilot doesn’t have that would benefit the light carrier pilot would be.

  1. Toggling between choice of long range and short range munitions for the weapons in High Slot (the toggle would basically increase the range while reducing the precision or tracking) When in close range mode, optimal damage would increase by 1.25 and tracking by .025. Optimal would be decreased by .50 as would a penalty to falloff by .075. When in long range mode, damage would be decreased by .50 and tracking by .0125. Falloff would extend out to 10km + ship bonuses from trained skills.
  2. Mid MWD slot
  3. Toggling between choice of long range and short range munitions for the low (the toggle would basically increase the range while reducing the precision or tracking) When in close range mode, optimal damage would increase by 1.25 and tracking by .025. Optimal would be decreased by .50 as would a penalty to falloff by .075. When in long range mode, damage would be decreased by .50 and tracking by .0125. Falloff would extend out to 10km + ship bonuses from trained skills.

When multiply damage drones are used ,such as the Gecko, the light carrier pilot could toggle the damage that they wanted to use such as EM/Therm, Therm/Explosive, Explosive/Kin, etc. The drawback would be that the damage for the rest of the damage types of the Gecko would be reduced by 95% as well as the optimal range of the Gecko by 75%.

The light carrier would be the size of a Marauder have a cargo hold of 25 m/3 a ship maintenance hold of 100,000 and two fighter / light carrier drone tubes + five drone tubes and have a fighter / drone bay of 25,000 m/3.

Bandwidth would allow up to five Gecko’s being flown at once or two flights of dedicated light carrier fighters/drones of three and five units each.

The light carrier fighters/drones would be quite less damage that carrier based fighters by 45%.

The light carrier could be flown in High, Low or Null but is quite suited to escort freighters through the pipe.

Module layout would be
(example)
4x High Slots - Command bursts, Network Sensor Array, and any type of slotted module including a cyno generator. No weapon mounts. (could fit the light carrier Bastion module)
6x Mid Slots
4 x low slots ( could fit the light carrier assault module)
3 rig slots

Only one Bastion or Assault Module could be fit at a time and could not be fit at the same time.

If this is too much for High Sec then a simpler version would be too use a Vexor as an example and give the Vexor pilot the same screen as the carrier pilot where the Vexor pilot could select from either close range, more DPS better tracking or long range, less DPS better falloff from the low slot weapon as well as having a MWD button.


(Otto3d) #2

I like this idea and endorse it.


(DrysonBennington) #3

Have anything to add to the idea?


(Daoden) #4

God no, we need less drone ships not more of them.


(Creetalor) #5

Could be interesting to act like a combat class similar to porpoise compared to orca.


(Salt Foambreaker) #6

Definite no, the last 2 or 3 capital classes should have come with expansions to space, every new ship now just points inward at people flying much smaller ships.

This ship will be illegal in high sec, outclassed in null and the final death of low.


(DrysonBennington) #7

Stay in High Sec where you belong - https://zkillboard.com/character/96272058/

The Light Carrier class will fill a role that is greatly needed in Low and Null, rapid deployment of Drone or Fighter units to counter or blockade gates and other points until the Super’s are able to arrive and relieve them.

Having Light Carriers on the field will also bring more sub-light capital ship content as well.


(Salt Foambreaker) #8

Right so everyone in low flying sub caps can be pushed out.

Amazing theory crafter.


(HiddenPorpoise) #9

What you’re describing wouldn’t be used be used like carriers (carriers do that better already), they would be almost exclusively titan bridged onto ratters and be tasked with superiority control. They wouldn’t work anywhere else.


(DrysonBennington) #10

Wrong,

The Light Carrier could be used to rat the belts or combat anomalies with in Low and Null that would keep the heavier assets of a corporation, such as carriers and Supers, from being exposed to Cyno parties. Granted the Light Carrier would experience Cyno drops but the loss would not be as severe as a carrier or Super.

The Light Carrier would also be geared towards providing anti-Cyno drops for mining and combat site ops where the Light Carrier would be the primary target that a cyno drop would have to attack first instead of the Orca or Rorq operation.

There are many ops that the Light Carrier could fill that would generate content, keep the carriers and Supers in station for capital ship defense along with providing a cheaper and more sensible approach to ratting the belts that would increase the profit for an alliance nearly five fold that would then give a bonus to an alliances ability to field Titans.


(Wander Prian) #11

A light carrier, by definition, is going to be less powerful than a carrier. How the hell does it somehow make more money when ratting? Why would anyone change to a less powerful ship that would make them less money and be easier to kill?

You again prove that you do not understand how the game works. You have not shown any real need for this type of ship.


(Arthur Aihaken) #12

Maybe a replacement for Black Ops, which now suck.


(Wander Prian) #13

Do all black ops suck, or is the problem just Widow?


(Salt Foambreaker) #14

It is a problem with supers not blops.

Blops could be great but the blops fleet overall is so much weaker than caps yet it occupies the same space and role.

As I have said before when they introduced caps and supers they should have added more space, all we have now is those ships pointing inward and overpowering everything else.


(Hooke Kurvora) #15

It sounds like you are talking about essentially a combat orca, maybe ccp could just make a version of an orca with the ability to launch 10 Drones at the expense of mining command bursts? Or a large rig that occupies 200 fitting that allows an extra 50 bandwidth and additional 5 Drone limit? T2 could be 300 fitting and 125 bandwidth.


(Salt Foambreaker) #16

No because orcas are allowed in high sec.


(DrysonBennington) #17

Maybe the Light Carrier could be a black ops carrier. Give the black ops hull types a little versatility in their style of play. They can cyno in their own ships or attack with their fighters and then cyno in their own ships.

The draw back would be that the Black Ops carrier would not be able to cloak back up for five minutes after de-cloaking due to the increased power need to re-align their systems with.


(Aristotelina Omaristos) #18

Stop trying to limit your losses by artificial rule-based mechanics. Why not use your head instead? HTFU and don’t be bad at Eve. Losses are normal and often preventable. The fact that you don’t feel safe does not mean that I have to redirect my attention from your orca or that you get to keep your fancy expensive big-ass ships docked up, unless there is no chance to lose them, while you take the risk of a “less severe” loss.


(DrysonBennington) #19

Go troll someplace else.

Actually I am asking a Dev or ISD to remove his comment because this is not a discussion on how good or bad people are at PvP, its a discussion that is about the benefits of a Light Carrier/Black Ops carrier to enhance PvP for Carrier and Black Ops pilots.


(Aristotelina Omaristos) #20

See? Something makes you feel unsafe or uncomfortable and you appeal for artificial top-down enforcement instead of sucking it up and/or dealing with it yourself. I think I see a pattern.

I am just trying to point out that as a person with a brain you are capable of solving most problems presented to you by this game. There is no need to surrender opportunities for creativity and engagement to higher powers.