Little things about skills

  • shield upgrades: doesn’t mention ‘per skill level’
  • jury rigging: lvl V isn’t a requirement for anything, nor does jury rigging provide any bonus per level. Unless lvl V is used in industry somewhere I don’t know, jury rigging V is useless atm. Suggestions:
    a) +5 / +10 rig calibration per level (upsetting the meta a little bit, always a good thing).
    b) universal reduction of rig drawbacks (1%-2% per level or a multiplier for the other rigging skills?)
  • fast talk: doesn’t mention ‘per skill level’
  • neurotoxin control: could use a less ambiguous description too.
  • Unlike Advanced Industrial Ship Construction and the likes, many industrial and science skills like “Outpost Construction” and “Capital Ship Construction” or “Amarr encryption methods” and “Sleeper technology” don’t get a bonus, don’t have a description explaining their use properly, nor do they show what they’re required for.

Got any more? Let us know.

Jury Rigging V is a requirement for T3 subsystem manufacturing.

There’s quite a few skills like that, especially in resource processing and manufacturing, where they don’t unlock module or a skill but unlock an ability to do something.

2 Likes

Yes, but the blueprints are usually added to the “required for” tab, it would be nice if there was consistency for skills across the board.

Edit: Thanks CCP! @CCP_Convict

Fixed the content of the “Required For” tab for a bunch of skills, which are needed for manufacturing blueprints. – January 2020 Patch notes

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.