Completely rewritten to clarify and add some numbers
Currently it takes 335 days (yes, nearly a year, 15 skill injectors circa 15 billion isk) (without a remap or implants) to train the following skills for a new player.
CPU Management V
Power Grid Management V
Capacitor Management V
Capacitor Systems Operation V
Hull Upgrades V
Shield Management V
Shield Operation V
Long Range Targeting V
Signature Analysis V
Evasive Maneuvering V
Warp Drive Operation V
Spaceship Command V
Weapon Upgrades V
Advanced Weapon Upgrades V
Now my proposal is that these skills, shouldn’t need to be level 5 to receive the maximum benefit when flying a Tech 1 frigate or a cruiser.
Once the skills listed above (or a selection of) are level 3 (or similar) you will receive the maximum benefit for that skill to your tech 1 frigate. The level 4 and 5 bonus for that skill will not apply to tech 1 frigates.
Frigates will need to be buffed to bring them inline with how they are today to accommodate this change. This would also have the knock on effect that they would be easier to fit and fly for brand new players.
This would significantly reduce the amount of training time down for new players who want to get out onto the battle field in a shiny well fitted and capable ship, it will allow them to concentrate on training other more specialized and diverse skills such as gunnery and tanking skills.
The reduction in training time is dependent on which skills this would apply too, but if all the 16 skills above worked in this way, then that would reduce the training time for a tech 1 frigate by 320 days.
A variation of this change could also be made to tech 1 cruisers to help along training time in the transition to larger hulls
Any questions or comments welcome as always.