Suggestion: Changing Impetus-Potency boosters to survive clone-jumps
Keywords: Drugs, PVE, Missions, Standing, Booster
Note: It would be really helpful if the Impetus-Potency boosters would survive jump clone changes. They are timed the exact same way as cerebral accelerators so one does assume they would work exactly the same.
It would also help prevent players wasting said boosters like I did by accident since the game does not inform you that you lose booster effects upon jump-cloning.
Suggestion: Ability to add bookmarks to overview
Keywords: Bookmarks, Overview
Note: It would be very helpful to be able to add personal and or corporate bookmarks in the current system to your overview much in the same way as you can with structures / ships / drones / etc. etc.
Suggestion: Make the ship you are currently piloting default to the top of the Repair list, when docked and using Repair in structures/stations.
Keywords: Repair, ships, list, docked
Note: Mostly when you dock up and your ship is damaged, you want to hit repair and select your active ship and repair it either before you undock again, or before you switch ships. I’ve noticed end up scrolling up and down the list in the pop up window looking for my ship.
Suggestion: Add “split stack” to the right click menu when right clicking on a stack. Keywords: UI
Note: Every single day in rookie help and main help, newbies have to ask how to split stacks. Adding it to the right click menu is such an obvious thing that it’s incredible it’s not been done before.
Suggestion: Increase functionality of fitting simulator Keywords: UI
Notes:
For over a decade, several 3rd party services have offered fitting simulators which far outstrip the functionality of the in-game version CCP have blessed us with.
It’s amazing that apps created by a single player have far more functionality than a product made by CCP themselves.
Things available on these 3rd party apps and not in the fitting Simulator include, but are not limited to:
DPS graphs.
Ability to simulate Implants.
Ability to simulate skill levels.
Ability to simulate environmental effects.
Ability to simulate command bursts and other remote effects from other pilots (reps, cap chains etc).
Enemy damage type simulation to show the actual tank vs that damage profile.
Suggestion: Make “Unpin” button a smaller circle without a central dot.
Keywords: ui
This should improve the UI clarity and visual feedback.
Suggestion: Show stack volume in toolip.
Keywords: ui
While the amount of items is usually visible, the stack volume is of little interest for most players most of the time.
But when it is needed, it is rather hard to obtain at a glance, unless your UI is already configured to show it.
Suggestion: Show crystal damage in toolip.
Keywords: ui
This one is more like a bug/oversight. There’s no way to obtain the crystal damage information other than fitting the crystal to the appropriate turret and checking the tooltip of the turret.
This is not going to happen any time soon for performance reasons.
If you want to update assets list “now”, change session (dock/undock, jump to a different system, relog).
Suggestion: Amend default mail notification link Keywords: Notifications, mail Note: refine link from new mail notification
When we click on a notification saying that we have new mail, could it automatically take us to the EVE Mail tab of the mail window rather than the communications tab? Apologies if this is something I’ve just got set up wrongly!
Suggestion: Ability to send bookmarks by evemail Keywords: bookmarks, evemail Note: Useful sharing locations, especially in multi-corp fleets
It would be helpful to be able to drag and drop bookmarks from the ‘places’ window into evemail and vice versa (from evemail into the places window). “The rendezvous coordinates are here.”
I thought I read somewhere, that if there is a way to do it, they probably won’t revisit it if its gonna change too much coding… and there is a way to do split stacks.
Suggestion: Make display settings for accounts persistent Keywords: ui, multiple account, display settings Note: Resetting display resolution/adapter and ui scale each log-in is tedious!
Current model: Launcher opens Client(s) with display settings from most-recent active Client on the video adapter currently used by the Launcher
Proposed: Launcher opens each Client on the specified video adapter.at stored resolution & UI scale.
I’m running multiple Omega accounts on a quad monitor setup (1x4K, 3x1080p). The Launcher seems to use settings from the last client logged off for display resolution/UI scale and opens new Clients on the monitor the Launcher is currently active on. It would make my life much easier if the Launcher would open Clients at the Client’s last monitor with Client’s last resolution and UI Scale. Moving and resizing 3 (or 4) clients every log on is tedious to say the least.
Note : easy overview of combat site/anom difficulty
it would be nice if there was some more info about the combat anoms in the probe scanner menu, either a number system showing difficulty or maybe advice on minimum ship req for the site
I had a similar problem, because some UI settings are account level, and some are character level.
I had to get around this by creating multiple (3 for me) profiles within the launcher… perhaps a NW, NE, SW, SE… that way each account can start (and save at the end) different UI settings. Also, the profile can store the “adapter/monitor”, size and/or fixedWindow/fullscreen settings… so each account always pops up in the same place.
I am still having the problem when I open Acct 2 with NW-profile to access a 2nd “toon”, that sometimes there are a few windows out of place which I think is because some settings are at acct level.
Suggestion: Let us copy to clipboard selected items while using the ‘Icons’ view in the Inventory Keywords: UI Notes: The three different views (Icons, Details, List) sort things differently so swopping from one to another and having to reselect everything to copy a list of things for eg. Evepraisal is confusing as hell. Let us copy what we have selected directly from the default ‘Icons’ view.