NULL and LOCAL BLACKOUT
I think they should turn the black out feature, into a short term control point objective mechanic, based on the constellation.
With scaling from completely dark, to delay, to perfect. depending on control.
Lets use the hacking mini game to flip the points and determine how loudly the communications towers snitch.
Only one Alliance will have perfect control of the local in the given constellation at a time, everyone else will be delayed or completely dark.
You won’t know how accurate your local is, unless the hacking parties mess up on the hacking.
With delayed local groups could sneak through areas of space without being detected unless the groups that lived there were watching closely.
New control towers would spawn in a new system in the constellation, after being captured perhaps on some short delay. Where they could be controlled a second time. To shift local further to the side of the aggressing party. I envision a two timer, 10-30 min time investment to shift each node from defending to neutral, and then neutral to fully controlled, and a total of 3-5 nodes depending on the constellation size. (defending parties would see new towers in new systems and realize they were under attack, aggressing parties would rush to find the new node to secure more accurate intel.)
No entosis, just a hacking mini game, and some waiting around. Perhaps the hacking game scales in difficulty but reduces the time needed to wait. Perhaps hacking isn’t required, a coms tower could be taken over or blown up.
but not hacking, or failing a hack increases the risk of a snitching event.
With repeated successful hacks the local accuracy could be shifted in your favor much more quickly.
Same system could be placed in NPC null
Perhaps Sov modules could be made to effect parts of this game. Or count as control towers themselves, preventing a complete local lockout from the defending alliance.
The idea is to create content using a controversial and very desirable intel gathering tool