Local Comms Blackout - Discussion Thread

Do you compare conditions in zeros and vh? Here are the differences:

  1. In VH you close unwanted holes and they miss a certain tonnage of ships. In the zeros the gates are always open for any type and type of ships, as well as any number.
  2. In the VH the gates open for a certain time and into different constellations. In the zeros the gates are constant, the people who are there are tied to their production facilities and buildings. Ie, you always know that there are people there and ALWAYS can enter their territory.
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Can I have your stuff and chars?

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in their space
where they have a change of ships
and usually even more players
its cool though, highsec is the place to go if they want to mine and shoot rats in peace.

I’ve read a lot of cool stories about setting up guards at the gate, listening to the ship’s aisle through the gate, and checking.
There is one thing, but the passage of even one ship means the same thing that the fleet passed. Zinc. Any ship can pass, stand for days or log, and I will never know if it is in the system. He calmly in a couple of days will gather the necessary number of people for destruction, but I am not having the information that someone in general is in the system. initially not ready for anything. In VH you can not burn zinc, the number of passage of ships is limited, in addition the hole can be closed and it can open anywhere. I can not forward 40 dreads or 256 people through her or through the days of days, gathering, forwarding.

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I came into the game and chose the path that is convenient for me. If I wanted to press a paddle every 2 seconds, I would go to the input.
Since you want to destroy one of the components of locale zeros as root, then let’s affect all areas. Let’s remove the Concorde in the empire, and in the VH we make holes non-slamming, so that any number of crabs can pass through them. Are you ready for this? This will be a paradise for pvp.

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Stop being silly.

What does removing Concord from High Sec have to do with Local Blackout in Null Sec space?

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This is a much needed change

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The only thing that binds is just as clumsy to try to change something in the game. Remove the Concord Sea pvp in the empire. Always leave open-sea pvp in VH.
You are used to making forays from empires and lowways where you can never be driven out of the npc citadels. VH people make raids, in case of failure they run away into their burrow, immuring in it. You do not like risk, you should see a normal protection, you run up in horror, leaving the feces of the capital class.

A large number of people with their work, their accounts, knowledge, organization were able to create a defense that exceeds the protection of Concord in the empire. With your small groups you could do absolutely nothing to them and now smile, because CCP is doing something that you could never do. Namely, to organize, to manage to live in large collectives, to organize and do something. That is why you can hear satisfied grunting - CCP does everything for you!

WarDec is in place so that Capsuleers can attack other Capsuleers in High Sec with no consequences. Concord is there to enact retribution on Capsuleers who bypass the WarDec system and attack others without provocation or just cause.

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If you think super cap umbrella was bad, think again you going to have a surprise…

In HS, LS, Concord and the Empire factions control gates and local chat, more or less
It never made sense to me that in nullsec, always branded as ā€œplayer controlledā€, the players took advantage of corporate welfare, and had the advantages of having these features provided to them for no effort or in-game expense.
If the players want stargates and local chat, then CCP should provide the means for the players to genuinely control their space, and provide this for themselves.
Empires control LS, so regular local chat is reasonable, and, of course, HS.
In null, players still have stations, defined objects in overview, no need to scan the means to travel through the systems enroute to their destinations.
To monitor gate activity, just place scouts overlooking gates. This isn’t a big deal, it is just competently demonstrating system control.
This is a minor change, that simply requires better coordination and control.
Now, it strikes me that the roaming Drifters killing stations might just be a way to get rid of abandoned low power structures. I’m curious if they are blowing out dead-stick POSs, too.
But if delayed local and the drifter hoarde are both kept, then there is a problem.
Maybe the drifter invasion can be a roaming thing, like the Sansha Incursions were intended to be. Shake things up a little. Reinforce a few stations, shut-down local for 2 days, then move on.
There are 2 things people hate:
1] Things staying the same.
2] Change.

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To control the gate? Well, I controlled, the ship came in with zinc in cloque, through which 200 titans could pass. Now, in an hour, in a week. Is this possible in VH? And what will the audition give me? What was the enemy ship with zinc?

Once again, the passage of any ship into the residential system of zeros is equal to the passage of the whole fleet.

i think perhaps at once i move to then at the end of it all when the chips leave me ad are put down you know where your left.

Google translate is not making any sense…

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Way to fail on quote, that is not from me.

It is now!

10/10 would read again (for the laugh).
Show me on the cancel subscription button where these evil CCP guys touched you

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You understand what they are trying to convey??