@Milto_Farroads As long as people are not AFK and use their D-Scan it will effectively be the same other then Blops being more effective and cloaks/ recon ships being more effective in null. In order to adapt ratters, miners will have to rely on PVP folks for safety.
Protecting those people will provide content for PVP ppl as well. Miners and ratters can pay PVP ppl for protection during the times they are participating these types of content. It will require more team work for sure. We all know eve is not a solo game. Especially in Null. Null is about people working together towards a common goal. I believe this will be better for the community. Standing fleets will be more effective and necessary. Especially in ratting and mining systems.
Dude, I love you inform you that this whole damned game was made for PvP. That is why in highsec you can still kill people, and are only punished for doing so.
EvE Online, Rule #1: If you undock a ship, be prepared to replace it.
The point of having anoms and â â â â in nullsec was to provide a flippin reason to go out there and stay. They put in T2 and moon-goo for a reason. That reason was for corps to go out there and fight for that resource. And it had to be better than the crap in highsec to do that.
If players wanna get into large-scale sov, nothing stops them but themselves. There isnât a single thing preventing you from undocking but your own fear. Sweat me a swimming pool of salt, I donât really care if you shipspin while I swim.
Risk and reward is what this game is all about, and what youâve become complacent with, if you âreeeeeâ so hard about a simple change that people have been begging for, for years.
And no, this game is ALL ABOUT PVP. It makes RL headlines not because of an image of rainbow unicorn farts and AFK miners swimming in piles of ISK.
Itâs the huge fights that far outreach all other MMOs and set Guinness world records, itâs about the people who don the sheepsâ clothing for years and burn down their enemies from within, itâs about the year of staging freighters full of ships in Rage and burning down the first keepstar built.
Please go back to world of wank, or one of the myriad softcore MMOs out there.
Donât want I donât have the time, Iâm a business owner and days off are dollars gone â and i got a girl who needs college and a solid foundation to stand on. RL PvP is a bitch
CSM has to be pretty cool, but I donât envy the ladies and gents that do it.
No, thatâs all this game is about: building things and destroying things. Itâs not about having pockets of completely safety where the loss-averse can flood resources into our shared universe. Yes, just making things as âdangerous as possibleâ isnât a good idea, but this isnât that. Rebalancing some of the borderline-broken mechanics around intel and excess safety in nullsec is long overdue and while the changes have to be measured and considered, almost certainly a good thing.
Iâm willing to cut CCP a lot of slack given the Herculean task of managing a complex virtual universe inhabited by players with mutually incompatible wants, and often wants that arenât even possible or consistent. But one thing I will call them out on is their complete failure in game design around nullsec PvE. It is a travesty that free, perfect intel provided by local chat has been left in the game this long. It was identified as a problem like literally a decade ago and it has just festered there. It is also a travesty that essentially legal botting via AFK drone ships has been the norm in nullsec for almost as long.
There is no excuse for this terrible gameplay. Maybe PvE will never be fun for most people, at least for very long, but an effort/skill/risk based gate for the resources flooding into the game is absolutely necessary for the economic game. Yet CCP has given not only a essentially perfectly safe space where 100% evasion is possible with attentive play, but also bot-able which scales far too easily for both multiboxers and large groups. Nullsec PvE is broken, and it needs to move to a more effort-based, and yes, risky place for there to be any real content at all.
This change alone doesnât fix nullsec. Maybe it will even be worse than the status quo if left without further iteration. But it is a bold experiment, and at the very least serves as a reminder that New Eden is an ever-changing, living universe. The economy is in shambles, accessible PvP content has dried up, and the power gap between the established groups and the new entrants is larger than ever before. No wonder new players arenât staying.
Plenty of tools to check for neuts is code for d-scan spamming - although this might be a solution please tell me how thatâs fun compared to the current way non-botting miners work?
PvP might increase for a while until all thats roaming is hunters tripping over each other. There used to be a symbiosis to this game but CCP continues to solve meta-problems on the backs of their semi casual industrialists. You can justify it and call them null bears all you want but you are really shaving off a big portion of your playing base tbh.
I always heard the case from the pvpârs that Eve was a place where you really didnt have the views of the theme park shoved down your throat. To suggest the actions CCP is taking is the only creative solution to these issues is the straw man argument Suitonia and the rest of the CSM popularity club want you to believe.
Good thing that lone ratters and miners (of the small variety) arenât my general targets. Theyâll be the snacks on the sides, assuming that theyâre playing as dumb as usual â at least the ratters will. Miners are not worth my time as ore isk/m3 is garbage, though if we get hungry enough it would turn them into KB fodder.
And I do take pride in the fact that Iâm not just an F1 monkey in goons. Small fights are where itâs at. Screw TiDi. (Iâm not bashing goons, they have a role to play just like the smaller groups, and their playstyle is valid just as much as mine, just not my cup of tea)