Local Comms Blackout - Discussion Thread

Negative: Benefits solely PvP players (easier to move, easier to camp, easier to get kills, requires no skill now, cloak and point, fleet warps in end of story)

Negative: causes players to leave Eve (can’t make money, don’t want to play where you’re mashing a dscan button that probably doesn’t work especially if they’re cloaked)

Negative: doesn’t impact botters or afkers really at all, (they make enough money, camp themselves into dead end systems, you can only kill so many)

Negative: comparable to WH space, except WHers are safer, only so many exits, can’t cyno drop, and if you’re outplayed/fleeted you dock up and wait for them to leave (same thing in NULL).

Negative: doesn’t affect caps (they aren’t being used) doesn’t make any real significant impact on the economy (still losing just as many caps/ships as before) big players aren’t going to lose their savings in a blackout… affects mostly new players…

and the list goes on and on…

4 Likes

the null sec blackout with the drifters as players have notated reads the same as attempting to sell the concept of going to the dentist for the first time to have a root canal surgery without any anesthetics.
DIG DEEP PAIN IS ONLY THE BODY LETTING OUT ITS WEAKNESS!!

1 Like

You keep ignoring the question, while sidetracking. Yes, if they adapt and successfully overcome this new difficulty, then it’s a benefit that comes from Blackout. If they don’t adapt and instead curl up in a fetal ball and cry about it, or unsub, then we’ve lost utterly worthless afk-ratters and botters that never added value to Eve in the first place. Win/win/win.

What’s the negative here?

Esmeralda here just listed a whole bunch of other benefits and positives from Blackout.

1 Like

They won’t…most will dock and wait it out… most won’t rat…most won’t mine… so the point is moot. Will you still have people doing it? Of course, but in general will the number of people outside a station in Null Sec increase? no… Will it decrease… yes? And again, what is there to adapt to when to counter you just need 1 cov ops ship with a point…fleet on the other side of the gate (no intel) warp in kill quick and leave… again less skill required…

2 Likes

So are we starting a serious private server, the gankers can play tranq and blow each other off and we that actually enjoy some kind of thought behind the game can create a ccpcancer free server. Well done ruining the game ccp you naive greedy losers. Lets see how much revenue these one account gankers provide for u.

3 Likes

You’re so dorbs.

1 Like

Ugh. Stoppit. Null is only comparable to WH space in that they’re both space. Gates are still static. You can still bring in as many reinforcements in as you want, of whatever size you want, at whatever speed you want. Cynos work. Jump clones work. Supply via JF still works. Supercapitals exist at all there. No, it is not comparable to j-space.

PCU dropping isn’t a positive. Hunters showing up briefly, then getting bored and leaving the game again isn’t a positive (which is what happens when they wind up with harder targets). Fewer people in space is not a positive.

They tend to be 10-12 account gankers. Scouts matter.

why shouldnt he? is EVE a sandbox or what?

Demonstrate to me that the people lost even count as people. Afk-ratters and bots really don’t count, and only adds more inflation and devaluing of both space and player numbers.

Not all logins are of equal worth. Active PvPers have always been more worth in terms of player engagement, content creation and even industry than your average ratter and bear.

haha good luck dscanning with 10-12 accounts! I guess there is some rich spoiled brainless child that has 10-12 scouting accounts. Must be nice profit having those, ive heard its a normal thing that u get cash from your corp for just scouting.

They’re targets for other people, but only as long as they’re logged in and in space.

That was my point about why it’s a negative, there’s no real comparison, you can simply sit a few jumps out with a fleet that no one sees while you have one guy in a covt ops looking for targets. You won’t be found, they won’t know you’re there, you can do it indefinitely (WH’s you can’t). CCP tried to extrapolate an already used mechanic without applying any other feature to it. WHers can now make more money with relatively ease by comparison to NULL as their sites are worth more, and they have less competition. How about CCP allows you to turn off gates since that would be comparable to crashing a WH to keep people from coming in?

2 Likes

They’re only targets when they’re not perfectly safe under an intel/super umbrella. Blackout ensures this is no longer the case. They’re worthless as targets without Blackout.

1 Like

You use them to keep watch over multiple systems without having to transit gates. And you pay for them by SP-farming on them with the other 2 characters (which still puts PLEX $$ in CCP’s pockets, it just shifts the cost from you to the whale who mass-buys PLEX).

The people who’ve been killing them all along might disagree.

Then they won’t rat or bring expensive ships…lol, it’s not accomplishing anything, it’s not driving more people to lose ships and balance the economy. They either will sit in station and ride it out only to come out for other pvp fleets, or they’ll use cheap ships… because again, the mechanic favors lazy pvpers now instead of lazy ratters… All you have to do is just sit there cloaked, and wait for the perfect opportunity, no skill required…

2 Likes

You know perfectly well those are exceptions to the rule, and you still haven’t demonstrated a negative to Blackout. If afk-ratters and bots going away is the worst consequence, that’s a pure and unadulterated win.

1 Like

No, it’s not. Because fewer targets means the active PvPers who’ve come flocking back leave again, and the people who’ve been here PvPing but now have fewer targets are more likely to leave too. So the end result is fewer actual PvPers, with more of the ratters and miners huddling together under supercap umbrellas.

Do you really think fewer PvPers is a positive?

Edit: and before you tell me that’s not how it’ll play out, stop for a minute and think about all of the arguments you and I have had in the past about things like this. You have high expectations for people. I expect everyone to be as lazy and worthless as possible. Which of us has been consistently disappointed, and which has occasionally had people exceed their predictions?

3 Likes

Except they won’t be dying any more than they did before the blackout… And if you think they haven’t already made enough money before this rolled out to just wait it out then you’re crazy, lol. The only way to deal with bots in today’s gaming era is a department focused solely on cracking down on hacks/exploits/bots. It’s not unique to Eve, it’s in almost every game, and attempting to use crappy mechanics to fix that isn’t the answer…

3 Likes

that all your if’s are wont’s