Why is it so hard to do things like this ? This has the benefit of forcing the taking of more space to generate same income, and potentially putting fewer ships within reach of giant super umbrella’s.
Bye then…





Pffffff lol
Lootboxes > thinking
What an age we live in
https://zkillboard.com/character/2113852597/ 100% snuggly bite me
It’s called a forum alt…new to EVE are you?
“This is the first time Lacy Cummings has posted”
Oh wait, never mind…
Adapt to what? they changed this game to R-N-G.
If you go to the farm, you can die, or not, but it does not depend on you.
Only large alliances and their umbrella and the right amount of your ship’s hp can make a difference.
F1 F1 F1 monkey keep skill up for that f1 https://giphy.com/gifs/monkey-drums-drumming-TLulTJKuyLgMU
Still here? Didn’t you leave for easier pastures over in Hello Kitty MMO?
Considering how risk free it is to cyno drop a bunch of supers, even a bling fit marauder is going to die before help has a hope of arriving. CCP are getting desperate to turn the trend around, they are now offering SP just for logging in.
When you guys make a mistake you always hand out free SP. Its not that I want EVE to stink, its that I want it to be good and it seems ya’ll are having a hard time of grasping what changes to make to get there.
Wasn’t anything learned from what was happening with war declarations? The only way to win was to not play the game…
Meddling with local isn’t the answer. Make resources scarce, make people spread out as they consume. Make owning things have a continuing cost to reduce hoarding. Limit the number of active industrial cores in a asteroid belt. Get rid of TZ tanking structures and change up timer mechanics. Limit the ability for supers to proliferate. Any of those would have been better than removing local.
That is the #1 thing CCP needs to do…give something (or take away I guess) to fight over.
Exactly. Pocket systems in 0.0 are valuable because they don’t deplete fast enough and folk can just sit in them all day long without having to move. Look what happens to ice in high security space, people chase that like hippies chasing the dragon.
Because you don’t think about children! Oh, sorry. Wanted to say “newcomers”.
Hint: if you make nullseccers spread “already established 0.0-sec alliances will not allow new guys to settle in 0.0-space at all”. So CCP have changed mechanics to allow people to live in fewer systems.
Maybe all you nullsec-haters should finally get your ideas and complaints straight?
Maybe you defenders of krabbing kulaks should get your defensive posture straight too.
Are you also in the “its ruining the game but it doesnt affect anything we do so we are unsubbing” choir too
Tbh Im actually suprised. Youve been around long enough.
That’s a very narrow viewpoint. Make them really starve. Put 10 rats in a cage, give only food for 5 for a week. Soon there won’t be 10 rats. Sure, maybe some alliances won’t let new people in, but they’ll have to do something or their rank and file won’t be allowed to stay either.
Current in-game example? Relic hunters. They can’t just sit on their asses running the same blue salvage-filled cans all day long. They have to move around to get their ISK.
I know this guy in 0.0 who made 40 million within an hour of downtime today relic hunting, but he had to jump through at least 10 systems and scan down a bunch of sites ( he couldn’t do a 11/10 he found in a scanning ship, and with no local nobody is game to run it) and got interrupted when another person jumped in the site.
They’re probably the only person out of 15 in my gaming community who’s Eve experience is largely unaffected by having no local.
Everyone else seems to be playing warframe.
I counter your unsubs with my resubs
I am happy with this change.
Ok I myself normally wouldn’t post But here is the deal all of you who are bashing the 10000 or so who dropped their accounts that’s about 15 x 10000 x 12 = 1.8 million or so in revenue to ccp. That being said All you devs and GM types who are paid by the consumer where is the paycheck going to come from……… At a certain point even you the hardcore pvpers will find the game unplayable as targets become scarce and ships become hard to come by. And as for you who want to poke at the unsubbers just remember you already are paying to play all you lose are targets.
Are you posting from inside the CCP billing department?
I mean have you spent much time roaming since the blackout? Because I have, and tbh most of null is D-E-A-D dead… except for of course Delve, which has a standing fleet running pretty much constantly, and a super in every belt with FAX on standby on 3/4 of the stations just waiting for a drop. Outside of that, sure you see one rando every once in a while, or even a small gang of t3’s or AF’s (had those before the blackout) but I wouldn’t say much has changed…
Rorqs are still mining (especially in the big blocks) and supers are still ratting, so effectively you’ve only neutralized the middle to low income players in eve, because anything bigger would warrant a response, and having already responded to two tackled rorqs they’re pretty easy to keep alive…
If anything all I’ve noticed are the VNI’s being the majority of kills, and cloaks becoming the new meta…
Also since I’ve seen you post on many threads related, as clearly a staunch supporter of the blackout, here’s some numbers for ya, just to think about how much of an “impact” the blackout is having.
As of Today just some kill stats, dating back 5 days to the blackout and 5 days before that:
Nid’s
Roughly:
8 in first day of blackout
35 after blackout
47 before blackout
Thanatos:
Roughly
51 after blackout
48 before blackout
Rorq:
Roughly
32 After blackout
31 before blackout
Nyx:
Roughly
8 After Blackout
7 Before blackout
Wyvern:
1 - After Blackout
1 - Before Blackout
Machariel:
85 After Blackout
51 Before Blackout
Rattlesnake
96 After Blackout
57 Before Blackout
VNI:
2050 After blackout
1340 Before Blackout
Hulks:
132 After Blackout
57 Before Blackout
So lets take a look at how long it takes to make money in just a rattlesnake or machariel
Rattlensake:
(25 mil ticks, 75 mil an hour, 26 hours just to make your money back).
Machariel
(20 mil ticks, 60mil an hour, 33 hours to make your money back).
Now with the numbers both before and after in anything smaller than a cap you’re more likely to die, by almost 50% in just the four examples I provided, with the blackout and null-sec as a whole down in the number of NPC kills if you rat for any extended period of time you stand out on DOTLAN increasing your chances of dying. Ultimately the big isk faucets, the rorq’s, supers, and even for the most part carriers are unaffected. Comparatively the smaller ships are more likely to die by at least double the odds, effectively meaning if you’re not super/rorq capable you stand to take a loss more often then you stand to gain.
Now lets take a look at how most Null players play, more often then not they plex their accounts, for one person running a miningfleet, subcapital, you’re looking at on average about 4 accounts in total, with most having to work extended hours just to plex their accounts, that’s 8 bil in plex (prior to plex prices increasing as they have been lately) not accounting for ship losses. VNI multiboxing is about the same, 4 VNI’s 8 billion isk to plex all 4 accounts. If you lose 4 hulks, at more than double the amount of time you were playing before, you’re at a minimum 1bil-4bil loss just from the ships, plus time, plus bringing out more resources. Now add that onto the money they needed just to plex their accounts, and you’re looking at being required to make between 9-14bil post blackout which is a substantial change.
If anything this serves to do, is A. reduce the number of multibox toons (unlikely to happen b/c now you need them to watch a gate, which means they’re not making money, so now you’re plexing an account that isn’t contributing other than safety, B. directly affects mid-low income players that prior to the blackout could focus on making money to keep their accounts going, and C. pushes more people towards “capital or above” for ratting/mining specifically rorq’s/supers (which aren’t dying at any more of a spectacular rate than before, thereby increasing the isk faucet by wide values and only further influencing the market…