The Ishkur fills a nice role as a fast hard tackler, and your proposed changes ruin that quite well.
The utility high and 4 mids allow for dual-prop shenanigans with a nos/scram/web that is much more difficult to kill than most other options that are similarly fast without giving up a weapon slot for the nos.
There are only two things needed to fix the Ishkur:
1 - TRISTAN BASE MODEL
2 - a slight speed and agility buff, similar to how the tristan used to be 6 years ago when compared to the incursus.
Nice solid kill rack! I love underdog ships, and you get a lot more fights in them, but I’d rather see the underused ones given some life with a few changes.
The two “Trash Tier” empire AFs are the Ishkur and Vengeance, both put there for low damage and lack of versatility. At least Vengeance has the ability to become an unkillable brick, but Ishkur is SO close to good, I felt it worthwhile to open the discussion. The active rep bonus just doesn’t work well on it, due to an explosive resist module being required, ADC being desired, and the remaining slot being your hitpoints, with no place for extra damage, tank, or mobility. Ironically, if you swapped the Vengeance and Ishkur’s slot layouts, they would both be excellent.
And with the focus being put in FW space, the timing is just too good to not bring it up!
I’ve always had a fondness for the Tristan.
Probably my favourite t1 frigate. Can be fit so many different ways and still be effective.
Ishkur being a drone boat, kind of makes sense for it to be based off the Tristan hull.
Tristan is great because that little ship can do anything. Its also cheap, and the 3/3/3 layout works well.
Ishkur is very much a ship that is made for some kind of kiting, whether point or scram, but the 3 lows make that a major challenge. Losing a high for a low would help both scram and point fits, and if you really really need a nos, well, drop a gun. I do it on a lot of my fits because utility is valuable. A low for a DDA or Magstab would make up for the gun loss anyhow.