(Kiting vs Brawling suggestions on post 5)
Suggesting some balance improvements for 4 ships, that i feel are somewhat underdogs as far as PvP is concerned. This is purely from the point of view of solo/small gang pvp, which I usually engage in.
- Maelstrom: This ships bonuses seem to indicate that it was meant to be like the Hyperion, a good solo/small gang brawling battleship, however in its current condition its unable to fulfil that role. I suggest:
~ -1 Turret, +1 Mid Slot,
~ +50 Cpu, -1000 Pg
~ Ships bonus changed to 7.5% large projectile turret rate of fire, 20% per level to shield booster amount.
~ Ancillary buffs: +75m3 drone bay, +35% speed, -35% align time
Net effect of these changes would be going from 8 / .75 = 10.66 turrets to 7 / .625 = 11.2 turrets, for about a 5% increase in dps. It also gains a utility high for neuting those pesky orbiting frigates (similar to a Hyperion). A standard pvp fit would now be Mids = Mwd+scram+grap+web+3 slot tank, Lows = DmgCtrl+3 Gyros+fitting mod. The drone bay buff would actually allow the Maelstrom to carry 4 heavies alongwith a couple of set of lights. The speed and align time adjustments are to make it slightly faster and more manouverable than a Hyperion, given thats its a Minmitar ship. The shield booster change is to give it a better tank; given that the Hyperion can already fit a triple-rep T2 fit for 2k tank without Exile boosters or Asklepains, giving the Maelstrom a ~1k tank in a T2 fit shouldnt be OP in any respect. Post these changes the Maelstrom will still have a weaker tank than the Hyperion in a 1v1, but at least it will be more competitive as an option for a brawling battleship.
Ashimmu and Cruor: Apart from the bonuses being difficult to use simultaneously in PvP, which would be more of a design / role / flavour kind of change, the main issue with these ships is that their dps is very low compared to other ships of the same range. I suggest raising their role bonus from 100% dmg to 150% dmg, to bring the dps more in line with pirate ships of their class. For the Ashimmu it means going from 3 * 2 = 6 turrets to 3 * 2.5 = 7.5 turrets, or a 25% dps increase, which is quite reasonable given the dps of its peers. For the Cruor it means going from 2 * 2 = 4 to 2 * 2.5 = 5, again a 25% dps increase.
Republic Fleet Firetail: This poor little ship has always been the underdog of navy faction frigs for as long as i can recall. The fed navy comet excels in dps, the hookbill in control, and the slicer in range/kiting. The Rff doesnt mange to stand out in any role that would be useful for pvp. Again while i’m not going to suggest role changes, a plain simple dps improvement in the ship to make it at least match its peers in a 1v1 would be good. Changing from 25% dmg per level to 35% per level would be a decent buff I think. From a role point of view, it could be given a speed buff to make it a fast-ship catcher (minmitar are usually fast shippies, and their faction frig being the fastest would be lore-friendly as well). The firetail could also use a slight hp buff, it has the weakest tank of all faction frigs atm.