Lowsec Should Be More Valuable Than Nullsec

That ill is fixed by server population. In the middle of euro summer in the dead tz, with 16000 people on, most of the 16000 are docked, and in the middle of euro winter, in a good TZ with 37,000 people on, the bulk of the extra people are routinely undocked, so my experience is traffic through our system, and individual campers, droppers etc picks up by a factor of 4. ie null is probably a lot more dangerous in the next couple of months for the average bear.

I think you just made my point. When pvp people bling and fly their favorite things, what is the first thing they worry about?

To be honest, most of the time I’m warping to a ping on a gate with a pvp ship its with a view to making a decision about engaging - bearing in mind I am not a prolific pvper, and if I was a prolific pvper, I’d probably not care about losing the ship, just care about losing the fight.

I don’t understand how it makes your point though, it just seems to be pulling one item in the avoidance toolkit out of context.

I personally think the actual issue with lowsec pve, is that the average pilot can’t be bothered fixing their overview, setting up local so its properly visible and separated from their corp chats, understanding d-scan and using it whenever its needed to be used, and trying to experiment learning content in an unfamiliar and potentially squishy ship like a stratios at the same time.

You recommend cov ops for traveling through low and fail to see the irony in that after saying gate camps are not a big deal.

Scouting cannot prepare you for what you cannot see until you’re in the other side.

I’m struggling to see what is ironic about a game that sets you problems and offers you toolkits to solve them with. Also not seeing why you’d want to essentially remove the role of half of the scouting ships in the game by offering broad invulnerability to being locked at gates to anything that can be fitted to align in 5 seconds.

I would hardly consider Eve to be a game that offers you the toolkits for many of the problems it has. It has come a long way.

In the militia we used scouts to follow fleets and look for fights. Needing someone to check a gate for you shouldn’t be a requirement if you’re flying a small ship. Once again, I would hope that you could consider how much more content this opens up when you eliminate lame gate camps. More ships would be brought into lowsec and content would spread around more evenly, rather than pad the killboard of campers on Tama, Abune, Maut, Pyne or OMS. Look at a campers killboard and see the lame *** content they provide and deny. That is unless you think shooting fish in a barrel is leet pvp.

its a fleet game, scouting is part of it, I also do not like the idea that faction warfare ships are basically uninterdictable until they reach their acceleration gate, and then unengageable if they get behind that acceleration gate by their natural predator classes who can’t pass those gates, since anyone can d-scan the gate area they’ll just stay safed until they can run for their acceleration gate.

It also sounds like people will be super motivated to warp off gates to ensure they use their invuln, rather than hold gate cloak to see what to do, and thus it sounds like less pvp to me.

Also I live in rf-ggf, which is behind pf-346 - pf has been camped for 6 months by majors (the camps broke up over the last few weeks). I bothered to look at the map, read intel channel and take alternative routes when required, I may never have lost a ship there, and even if I did, it would be because I aggressed.

The lame camps serve to reveal to players that they are doing careless things.

Detours are a luxury to have available. Some routes around a lowsec entry, or even around Pyne/Hik for example, take a good 10 minutes. In a frigate.

I don’t think you understand how acceleration gates work. What do you mean by uninterdictable? It is lowsec. Maybe you mean the gate slide? No, you wont be catching even a cruiser that does the gate slide when landing on plex gate. If, by natural predator, you mean a bigger ship, then you miss the point of the complexes having their corresponding maximum ship size restrictions. Jump into a similar, or smaller, sized ship and jump in. Larger ships die to smaller ships all the time.

In FW a lot of the fighting takes place within and outside the complexes and on ihubs. Aside from structure warfare going around on any given night, there is always something to chase or bait. When a fight is going on already on a gate, people are drawn to it. On occasions when two fleets are on the same gate of neighboring systems, the temp invuln. may even encourage fleets to engage another fleet knowing they have the opportunity to move for a few seconds rather than fight an opponent that has the higher ground by positioning. I have been in dozens of stalemates when one group refuses to jump into the other group, or waits anticipating the other group to jump in to them first.

If the exceptions I mentioned were put in place, running away would be limited and the chase would still be possible.

Its a 10 minute detour for me to travel by stacmon, and the non existent lowsec pve players that the premise of this thread is about will have the same reason for detouring around camps as I do, cargo with loot in it.

Also blockade runners can haul frigates 3 or 4 at a time, and can haul compressed materials and bpc to build a stack of them at once, ie if a camp is a regular occurrence there are time efficient work arounds.

Yes the whole point of a FW plex is to allow FW pilots some control over favourable matchup selection, which I’m perfectly fine with, deleting the ability to catch such pilots away from their plexes, not so much - if they want that ability then they can use the same features the rest of us use - travel ships, blockade runners, ships in multiple locations etc - eve should continue to reward being prepared.

I completely agree. I lived in lowsec. I did Indy there and, in my early fw days pre-inferno, I even ninja mined with a retriever to build my ships in Vlill and bring them back to Oicx, where I lived for a good while. We had a nice SEE complex you could run in a frigate, back when those were static sites.

Unfortunately not all Eve is like this. A majority of the players are lead to their content and provided the end result of what came from a chain of countless efforts.

The biggest enemy of pioneering and self-sufficiency is not minor changes to travel, but cynos and Citadels.

Changes that have come continue to make the game easier and more accessible; you can’t be so annoyed at this idea and not be infuriated by other changes that have without a doubt been absolutely worse in how much they continue to shrink away from that kind of gameplay. Would the same people that can take advantage of cloak-warps with an mwd through lowsec refuse a change that has little to do with null sec?

It is like suggesting people make use of an alt, in a fleet game. Like demanding players put up with uninteresting hardships, while making use of 3rd party tools. Like demeaning others for not being prepared, but experience disappointment at the lack of easy targets.

Eve confounds me. I must be the one confused.

It’s a matter of being able to make a living in low. You have to be a member of the local low sec residents or you’re simply feeding them kills. Very similar to how the null groups control their space low sec groups control their space. Ever try to participate in FW in the NPC corporation? It’s pretty fruitless as you’ll end up losing more than you can make. Eve is about groups of players controlling resources. If you approach Eve as a solo game you’re simply not going to be successful. I for one am glad that the moon resources are now going to need to be more of a group effort to exploit. Rather than a very valuable asset that is controlled by a very few players. It encourages players to band together and

There are many kinds of value, but if we are talking raw isk or ores, I dont see why LS should be more valuable than NS.

Hardly you can live in null in very small groups.

That was where I started way the hell back my entire alliance may have been able to field a 20 man fleet on a good night, but 60% of it was going to be T1 frigs with a BC backbone. I run all over the place alone in low, you get to know the neighbors and personalities, the common camps and whatnot.

Its not terrifically difficult, sure you lose ships, but you SHOULD be selecting your ship with the idea that fight or flight is going to be a thing, so your 3bil isk blinged Rattler can stay at home.

In FW at T4 I can make a million LP in about 2.5-3.5 hours, I’m likely not going to make a 1000isk/LP out of it, but when you are dumping 2-3mil at a time who cares?

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