The Lv4 Mission has mixed Dramiels, Machariels, Orthrus, and Pithii Guristas Cruise, with strong ECM.
It’s usually done with a high tank BS, or a well tanked T3.
I lost a loki once, it had a very good tank, but the 2nd spawn is
terrible to face, 20 ships spawn at 10-20km distance, and start barring you.
You really need mobility and or a really big tank to survive that.
Many times, I had to abandon the mission and dock, because the MDG tken was too high.
This time I used a 1000PDS Legion, with 1600mm plate, reactive armor, and 83hp/s rep.
omni 65%. BUt not enough. Bc the room had too many spawns.
Eben If I could clear Orthus and Dramiels with three shots, keeping high velocity,
I was still battered and my armor went from full to half in the span of 30 secs.
At half armor I decided to dock to the first gate on my screen.
My align time with mwd on was 7.7s and in that time, they managed to pass though
5k armor hp, with reactive and reps on, and when I was already in warp, a volley
destroyed my ship. My pod landed on the gate alone.
This is the ship I was flying
I later went in my Marauder and finished the job.
I didn’t rec the ship lost.
It was probably undertanked for the mission.
two ballistic modules unnecessary.
Fact remain that the same mission, killed my loki, in a similar situation.
I was already in warp when the volley landed and killed my ship.
I also had MWD active, that should have taken me FAR away from the center
of the brawl, but it didn’t. The ship entered warp at the usual super-slow speed,
and it took more than 7 secs to warp off.
I should have been safe.
I was not.
I killed the initial frigs separatedly, then jumped to the other side to finish the Overlords off.
A change in the mission added the Orthrus in the Mix.
Which are alot tuffer to tank.
I killed all of them, before warping out.
DPS should have gone down, instead it kept the pressure on.
What bothers me is the Warp out manouvre.
They should not have been able to snipe me mid-warp as they did.
And this is the second time happening in the same mission.
Maybe the devs could add a layer of “invincibility” to ships that are mid-warp?
or it there is a AB or MWD on, let the ship fly into warp at the speed of the MWD and
AB??? Not killing the engine and let it enter warp at 2mt/s as it seemed to be the case here?
Just asking… has anyone seen their speed, in alignment time, reduced to almost zero, whilst still boasting an AB or MWD??? It makes zero sense to me… almost like a bug of some sort…
on the contrary the ship should have reached full alignment making a wider trajectory, and keeping the transversal UP…
Maybe time for a fundamental change in how the warp off mechanics works with AB and MWD drives on??
