I don’t disagree that it is surely doable in some fashion (and I did mention locking them down as an option). The point was that it’s a lot of changes to code (with the inherent risk of breaking stuff along the way) just to deliver level 5 of a bunch of skills that new players are already getting mostly around level 3, and may not need at level 5. It’s an arbitrary list of skills that a specific player group put together as suggestions for when players aren’t sure where to go next. They are by no means applicable-to or appropriate-for all characters in all situations. Why redesign these specific skills and not something else? Is the Magic 14 really all that magic? Should it be 14? 12? 16?
The more logical way to approach this is to thoroughly examine the current list of all new player skills, by race, and the various career paths, and see if there are tweaks merited to help new players get started in an at least minimally effective fashion in as many careers as possible. Which I think is already pretty well covered by the 300k-ish SP new players have, plus the opportunities for over 1m bonus SP to inject into a couple skills as players explore starting careers.