For eve online being a player driven sandbox, can someone explain why cloaking doesnāt have any real counterplay?
Sure, you can instant lock a cloaky on the gate (if your awake, there waiting and your connection isnāt awful)
Sure, you can decloak the cloaky if he lands in a warp disruption bubble and you have something present near his landing location
Sure, you can get him if his connection fails and/or when they logoff/log on, but this requires active probes out for roughly 30 seconds of a 24 hour day
For anything and anyone else, you can find them. You can find what structure they are hiding in, what site they are doing, their abyssal exit point, their escalation/scanned combat site, but for a cloaked ship, you canāt do anything at all.
In your eve online sandbox, thereās a guy in a system you claim and you canāt remove him. Thereās no method to engage the target. You can lay a trap, you can ignore him, you can even just go elsewhere, but in your sandbox there is something you cannot interact with.
Forget the fact the cloaky guy may have friends, a cyno or a sneaky cyno, there is something in the game you cannot deal with outside of highly illegal and EULA breaking real world actions.
I wish to ask if anyone considers such a thing a positive feature of the game, and if so, why.
To intercept common replies:
To counter bots; this is not something the players should have to do, nor does it stop bots for long.
To gain intel; then youāre active at your computer, thus shouldnāt have any major difficulty avoid people that want to shoot you.
To drive down indexes; Iād just place this in the griefing/harassment category. You are doing something that keeps people from playing a game they want to play by presenting a danger they cannot engage at will. If this is in CCPs interests, please show me how.
To restrict player income generation; If this is a problem, changes to anomalies and payouts can achieve this, as can the proper elimination of bots. As it stands, it sounds like a convenient excuse.
And finally, I would add the notion: If CCP changed how war works because of the massively negative effect it had on players, why not this?