Main AFK cloaky thread

So your question is simply what’s the reward for being logged off?
100% safety and immunity from both npc and player ships is a pretty big reward.

Therefore nerf logging off and give players an active tool to put a logged off player’s ship back into space where it can be destroyed.

People that prefer the 100% safety of cloaking will, always, cite random and repeat reasons as to why it’s fine as is.

And people like you who want 100% safe RMT botting with minimal disruption to botting income will keep repeating the same demands to nerf the only obstacle to a major increase in real-world cash income.

Just lookup CCTV EYES 1 to 50 in zkill, and that will sufice to contradict everything you have been saying. Cloaky camping is now industrialsed in entire regions, and they are not simply afk cloakers they actively drop on people, mjd off and then laugh at you in local.

Edit: At this point coming up with a solution after the cyno nerf would be ideal as the only way to play around them is try to tell where the people are from and dodge their time zones.

Well it kind of doesn’t. Yes one person has finally given a minimal amount of information for numbers. so that’s maybe 50 systems? out of how many null systems? So yes overall a very small percentage.

Than you for at least providing some minimal real information though.

That’s one dude, covering two regions… Keep fighting the good fight lmao

So your question is simply what’s the reward for being docked in a station?
100% safety and immunity from both npc and player ships is a pretty big reward.

Except they aren’t. The electrical storm affects a handful of systems and any one system for only a couple of days. This affects cloaking the same way incursions affect mining operations.

That is to say, it really doesn’t.

“Random and repeat” is a pretty excellent oxymoron.

Your “concern” for people’s mental health is not warranted. It’s just an attempt to invalidate their argument by attacking them rather than their actual points. AKA weaksauce debating.

Only if your alliance is useless renter trash that can’t defend itself in PvP. The fact that nullsec is still EVE’s biggest ISK faucet by far is pretty clear proof that it is possible to deal with AFK cloaking.

“Defend themselves in PvP” oof. Low sec based char with opinions on how to conduct balance in Null. If you think cloaky campers who hotdrop are fighing against the odds to get kills, flash news for you kid, they arn’t. They always take fights they 100% win, they drop, one tap their target, cloak and bridge out. In what scenario is that a viable gameplay loop? The only way to kill and react to them is to have an extra char with a cyno online at all time IN ALL THE SYSTEMS THEY ARE CAMPING IF (and thats a big IF) they decide to drop.

If you think fighting campers and hot droppers is a matter of PvP skills, it says a lot about your level.

Can’t wait for a structure anchorable in sov owned space to deactivate cloaks for a limited amount of time.

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So stop being one of the people they’re guaranteed to kill and they’ll go farm idiots elsewhere. If they only attack with a 100% chance of victory then it should be very easy to counter them, even a very small risk of loss will send them elsewhere.

In what scenario is that a viable gameplay loop?

Ask the people who are currently farming so successfully that nullsec remains, by far, EVE’s biggest ISK faucet. It’s not CCP’s fault that you suck at EVE and can’t match their results.

Can’t wait for a structure anchorable in sov owned space to deactivate cloaks for a limited amount of time.

Good luck with that. CCP has already explicitly stated that you won’t be getting it until/unless local is removed.

Your fauset argument is off topic, your argument on “stop being that guy” makes it clear you have no solutions for this (trust be I’ve tried evrything from baiting, instalock gatecamps, forming in systems fleets to respond, scanning them when they login). And now they have 100 chars per region to jump to if one system is defended they’ll just go to the next until the defenders burn out and just decide to do something else.

Before the cyno changes you could respond in a timely manner, form centralised defence forces (Goons had the standing fleet which was utilised to great success) and defend ratters from 15 bombers.

You have no experience in that domain apparently and your KB just confirms you’re just in it to maintain the status quo instead of trying to implement viable ways to respond to said one sided mecanics.

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Don’t need a solution for a thing that isn’t a problem with the game.
This is a PEBKAC issue.

Counter arguments? You havn’t even talked about mecanics lmao, you have little facts for a lot of opinions.

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You’re free to propose actual arguments to show exactly why this is a problem. But it’s gonna be all feels and emotions based, so… :man_shrugging:

If you can’t decipher arguments from what I’ve written I just don’t know what to say. The brigading you are doing on the thread is kinda rediculous. Wouldn’t expect a resonable conversation with an idiot but its sad you can’t even wrap your head around verifiable information, the definition of a dense low sec scrub, or a member of TEST.

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If you can’t win the argument insult the one you’re arguing with…

How many systems are you trying to defend??? You are arguing that ‘they’ have eyes in 100 systems and can jump to any of those systems they choose. Why not just claim the amount of systems that you and your corp can actively defend when you have ratters out or whatever you are doing.

SO your issue should be with the cyno changes rather than cloaked vessels???

Wrong. It’s an indisputable refutation of the claim that there is no counter to AFK cloaking. If it was in fact an effortless and unstoppable tool for resource denial then there would be minimal income from nullsec. Every system would be permanently camped, farming would be impossible, and the only ISK faucets would be outside of nullsec. But instead we see that many people in nullsec are making vast amounts of ISK. So the question moves from game mechanics to asking why you are so bad at EVE and failing where other players succeed.

if one system is defended they’ll just go to the next

Well there you go, problem solved. Defend the system you want to farm and the threat goes off to bother someone else.

your KB

Oh look, another {censored} who doesn’t understand the concept of alts and thinks that killboard “research” is a substitute for an actual argument.

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Ironic since you are talking about losing a battle and this thread is about cloaking.

Let me give you a clue, you can’t fight while cloaking.

KB = Intellect

You didn’t know that? :stuck_out_tongue_winking_eye:

The thing I was commenting on was why people don’t farm in PvP ships, and instead just farm in things that can just GTFO at the first sign of trouble. The answer being that it’s simply not worth it. Fighting someone with a Cyno is, 90% of the time, a waste. They’re more likely to get the cyno off before you kill them, and then their friends will kill you, no matter how PvP fitted your ship is.

“Risk” is one thing, but “I am definitely going to lose my ship if I do this” is not risk, it’s just suicide, and people can self-destruct on the Jita undock if they want that experience.

No, it’s really just stacked in favor of the hot dropper. They can avoid dropping on basically anything that might fight back, and because of the Cyno changes you can’t call in a responding Cyno unless you have a cloaky sitting in fleet on overwatch ready to light one on grid for you.

You seem to be trying to paint this as “well they could be doing this and it would work” but you have no practical demonstration. People have killed hotdrops, sure, but it generally takes a bunch of effort and setup (like smart-bombing Titans to kill bomber wings) and then the hot droppers just go elsewhere for a while until the people get bored.

Right now the most effective tactic, plain and simple, is to just avoid them by docking up whenever you’re about to get dropped.

Except most non-shiny stuff will die easier than the shiny stuff… like, there is no combination of fitting that will save you from a bomber drop beyond “have way more tank than they can kill” and in that case they simply don’t drop on you if they think they can’t kill you.

A good bomber drop can murder a Carrier, what exactly are you proposing people fly?

Not to mention that it takes large ships something on the order of 10-15 seconds to eve lock a bomber.

People are going to whine no matter what CCP does. Or doesn’t do. Case and point, this thread.

If the rewards aren’t better than what’s already available then no one’s going to bother because of the increased risk and difficulty, and they need to be substantially better or it won’t be worthwhile. This could be accompanied by a nerf to existing systems, but it’s unlikely that simply setting the new bar at the current one would attract people to the new system, especially since the old one has already been heavily optimized while the new one would have a lot of inefficiencies.

No one’s going to do this, because it’s not worth splitting the bounties and loot, it’s not worth the risk, and you can just fly solo in a PvE ship and warp off if anything gets ready to yell “boo”.

A halfway attentive bomber scout is going to notice the unlocked Interdictor warping around between Anoms, and only two ship hulls can fit Cynos, neither of which is suitable for running sites. People get around this by having a single cyno ship sitting cloaked in system and warp him to anyone who does get into trouble, but this is just going back to the “the counter to AFKing is more AFKing” dynamic, as mentioned previously.

It also doesn’t change that the primary defense is warping off.

In which case the cloaker never decloaks, which is outside of the parmeters I specified, and besides actually doing what you’re suggesting is largely impractical outside of orbiting MWD drone boats, and those things are the closest thing to AFK.

The counters amount to “warp off and avoid the fight” or “have a bunch of friends sitting AFK ready to cyno to your rescue” neither of which is particularly good gameplay.

Also, as previously stated, I am all for a change in dynamic that increases risk, so long as there’s viable counter play. Just dropping on people and killing them with no real opposition makes for lousy gameplay. You can get basically the same experience by shooting the rats in the Anoms, the only difference is the rats don’t yell at you in Local.

Context. Matters. I. Didn’t. Say. It. Wasn’t.

Seriously, FFS, I said that tactic wasn’t worth doing because you lose too much ISK swapping ships and/or grouping up compared to the alternative. It’s “more efficient” to just warp off at the first sign of trouble.

Heck, didn’t I post somewhere up a few hundred posts the actual economic report showing that Null Anoms makes like 10 times the ISK of all the ratting in High Sec? Or was that another thread?

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You know who has cloaky campers? Oasa.
You know who keeps ratting anyway? Oasa bots.
What’s the difference here?
Bots don’t feel fear.
Coward nullbears feel fear.

image

Be fearless like a bot, and you can still krab despite cloaky campers.

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