The potential returning players are in the thousands.
Also, thousands of EVE players beset by wardecs dont even know this change is going to happen in December.
You couldnt be more wrong,
CCP could for example advertise free Social Corp forming in December-January, which costs them nothing, as its only isk.
CCP needs to pro-actively communicate in concerted effort to all existing and lost players that after December they can finally operate in HS without wardecs.
Im saying more infrastructure should be put in place first to make them stay not just try it again. Like the corp finder which currently doesnât distinguish whats a war corp and whats not.
I am not saying there shouldnât be an effort to bring them back, I am saying a directed campaign to bring them back immediately not knowing what the future revisions hold and things not being polished like they should be yet isnât a good ideaâŚyet.
But word of mouth doesnât hurt and it wouldnât hurt for CCP to push those buddy rewards again after this either.
Each stage of this should be capitalized on to create momentum for players to return to EVE.
This change promises wardec immunity, if you have no structures.
That is a HUGE incentive for many players that left due to wardecs under different rules, to return.
They wont know that is happening, unless its informed to them, especially before the lucrative December period.
One could say that Social Corporations are the lifeblood of eve online, they bring players together in a way that makes them more likely to stay. They also can assign titles and create their own little social hierarchies and sandcastles that cant be so easily knocked over.
Playing with friends is what keeps people here I think initially, before that pull of the game begins to take hold. Without guild and corporation structures or âgroup toolsâ this game amounts to an awful lot less.
How many games have you played personally where if there wasnât corporation or guild functionality, the game would feel more isolated and alone? I think CCP have finally hit home at the areas that actually affect new player retention, rather than fixing sov mechanics.
New players donât care about whether you take sovereignty by deploying a POS or whether you activate a module; they care about whether they can play with all their friends, and about building their own home, even if thatâs only chat windows and a âbadgeâ or âtickerâ.
Itâs much later in the game life cycle of a player that we start caring about structures and services.
Excuse me? I havenât said that this change will call back the people who left. They donât give a flying sh*t of EVE at this point. At most, this change might stop one of the thousand deadly bleeds in EVE.
Iâm pending to see reports on Vegas to see whether thereâs a sliver of hope I might be missing, but so far EVE is bound to last 3 more years and that will be all. CCP is doing too little too late to keep the highsec crowds that made this game great in 2011-13. Doesnât matters if they improve the mission system and for once in their lfie they get it right (no, they wonât, but letâs assume they could). That new, awesome mission system will not have anybody left to try it. The crowds who would have enjoyed it in 2014 are long gone, even the ones who sticked until 2016 are gone, and now itâs just as irrelevant as Abyssal sites.
The number of new characters created is going down and thatâs a dive CCP canât stop. Their only hope was to keep the population high enough so organic turnover made the game self-sustaining before this happened, but CCP Seagull and the Rubicon plan ensured that CCP would miss that train too. With the best intent, CCP Seagull spent 5 years devoting the majority of resources to a minority of the income. EVE lost the balance between income and development and now income is lagging.
I donât have any dog in this fight, but are we reading the same data differently? The graph that reports new character creations running back approximately 1.5 years shows that following a dramatic increase following the introduction of the alpha class account, a slow but constant decrease of new accounts was illustrated. We have all seen the explosion of alpha accounts as alts and that graph shows both omega and alpha accounts being created. The current new player creation numbers are barely equal (If at all) to those numbers that were shown prior to the introduction of alpha accounts; meaning that non paying accounts now account for a large number of those players counted on the server. They may not be the majority of those shown (or they may be), but they show the supposed âstableâ server population is an illusion comprised of both paying and âfreeloadingâ players when compared to the older all paying accounts.
Also, Brisc answered directly in another thread down in CSM Hi-sec thread when he specifically said to your direct question that wardecced HS corporation members were tending at a very much higher rate to log off and never return to the game, period. I would link it, but Iâm on a clunky older tablet.
The bottom line is that I donât come to the same conclusion you have reached that the game is particulary healthy in regards to customers, based on the same numbers we are both looking at. Financally, while I agree there was no financial reason for a âfiresaleâ of CCP, the trend was less than healthy and fell far short of what PA has grown used to with their other products. The writing on the wall was pretty clear that fundemental changes were needed to ensure EVEâs future; the sale to PA just solidified the direction that CCP chose.
The PCU is stable which means there are on average the same amount of characters online. The fact that CCP has decided that they make EVE free to play has little to do with this as subscriptions are no longer their only revenue stream and from their comments in the recent post about the takeover we know that EVE is financially very profitable for them.
All this appeals to CCPs wallet are in fact just a placeholder for the lack of any real argument that could stand on its own. Itâs a cheap trick without any foundation in reality.
I would like to see structures in HS taken out much easier / faster then currently, but without the need of declaring war at all. The actual wardecs themselves could and should be nerfed to hell so that only actual very lucrative targets are taken out.
Also by default, very lucrative targets will not be owned by new players since new players have not been in the game long enough to become lucrative targets with perhaps few exceptions of some rich guys here and there plexing and skill injecting, but those will be very few.