These were the original goals of the wardecs. Then people started decs for money for other people. Other groups started doing the same. Now there are a lot of people doing it. Along with a lot of solo players who dont interact with others. Only mine. Only mission. Only PVE by themselves. They drop corp at first sign of a war. New guys starting a corp and fly their wallets around. Nearly nobody fights back. Nearly nobody hires a merc corp for protection.
Its this Im doing it all alone and going to blue ball the mercs that wrecked war decs. On top of the death of the watch list taking targeted war decs away from mercs.
Bring back just a little bit of the RP, work as a team, grow some fân bawls and fight back.
That would go a long way in âfixingâ war decs.
Maybe, but if a player leaves the game over this mechanic they were now worth saving in the first place.
You can always drop to an NPC corp.
You can always start your own personal channel.
You can dodge a wardec and still play âtogetherâ via 1 and 2 above just without a few benefits from being in the same corporation.
Every now and then someone thinks they can solve the war dec mechanic and in the end they canât. War decs, like much of PvP in the game is largely voluntary. The one exception is gankingâŚwhich many of players want to remove as well.
Bottom line is that EVE is HTFU. If you donât like wardecs, then drop to NPC corps and hide like pussies. And if you can HTFU said groups will likely move on to NS or WH spaceâŚif not as a group then as individuals. Stop trying to fix what canât be fixed.
I donât know even where to start to discuss. There are so many reasons and outcomes during the a war that I think it impossible to turn it into a game of âcapture the flagâ. Letâs try some scenarios:
Eve Uni kicks me and I want wage a one-man war of revenge. They are large, and operate in many regions of highsec. My goal is just to kill as many as possible. Where can I fight them and how can I win?
I am a small merc corp and an enemy of Goonswarm hires me to deny them access to highsec trade hubs to disrupt their logistics. I want to camp two or three trade hubs but the main goal is just to disrupt them by having war targets in local, not necessarily score any kills. When do I win?
I want to evict someone from a system. I destroy 10B of their ships but they take it in stride and are still there. Did I win?
I want to disrupt the market influence of my industrial competitor so i declare war. They choose to not undock and while I score no kills, I make a killing selling my goods for more.
I find a juicy target and want to take their stuff so I declare war. I camp Jita and catch one of their transports, but my structures and ISK making operations are in Molden Heath. The target gets mad and comes at me for revenge but they are unable to anything to me in my home system so I laugh at them. I then go back to Jita and wait for them to show up again.
This is a sandbox game so not only are reasons and win conditions hard to determine, it seems counter productive to even try. As for limiting things to a region, that might make sense of wars were only to fight over a structure, but otherwise seems like it is a big limitation to a defender who canât bring the attack to the other side. Plus you would still need away to declare wars in multiple regions if a corp had multiple structures or areas of operations.
And I still have zero clue where this reward would come from. Generally in this game, the rewards are instrinsic to the reason for a war. But I canât see any system working that had external rewards added to it somehow - people would exploit the hell out of it.
The only room I see here if you want to give the defenders something to do is force the attackers to have something in space that can be counter attacked to inflict loss on the aggressor. That is worth exploring I think, but otherwise wars are so easy to dodge and can be left at anytime they are already essentially consensual and I think the only major modification they might need is to have a lower-tier level of corp that can dispense with that hassle and just opt-out of wars entirely accepting some limitations.
Massive corps / alliances get abuse smaller corps which will just disband forever because they will never want to be wardecâd ever again (this assumes that those players even keep playing EVE at all).
Noobs donât dec each other, they donât have any reason to do it. Noobs think about skills and isk making and all this overwhelming stuff EvE throw on them.
Wardecs is field for established pilots, it can be used for good, for enabling content - structure wars, for example, or for cheap harassment.
I think it will be much better if harassment become less cheap.
They donât dec eachother cause itâs prohibitively expensive. They used to dec eachother when it cost around 5mil and before the ally mechanic.
SOME noobs only care about isk making. Some come here for pvp and want to âbe the villainâ as eve was sold to them.
You need to get away from this idea that a wardec is harassment. Itâs core gameplay. Itâs how eve is meant to be played. But donât worry, itâs OPT IN. You literally cannot be decced unless you join a corp, which is the same as telling everyone you are READY for wardecs.
Yeah funnily enough it started declining shortly after the cost of wardecs went up. Go figure.
The game needs new pvp players to carry on the legacy of old pvp players. Making eve carebear friendly is killing the game with lack of conflict and boredom.
This old pvp elitist bs. Eve need all kinds of players, carebears included. Some carebears will grow to pvp pilots, some will go to more dangerous space for greener pastures and some will stay in secure space and still will be useful for the game. Just by paying for game time, you know.
Carebears arenât the only ones doing industry or ratting. Pvp players do this too. No carebears arenât needed. They are a cancer because they think they should be able to play this game but be exempt from itâs core game play.
Wardecs donât need to be more expensive. They need to be encouraged at every level. But donât worry. If you donât want to have them happen to you, you can not be in a player corp.
That is all you need to think about. Stop trying to nerf a perfectly legitimate mechanic because you donât like it and have an overgrown sense of entitlement.
You think wardecs perfectly fine and I think they are not. Letâs finish this here, because you seem to be unable to do any sort of discussion and canât ever accept simple fact, what someone can have different point of view on any subject.
I like motivation part of OP post. Give wardec target something to fight for, victory condition to end war. Maybe even give defender some invulnerability period to new wardecs, after successful defense, of course.