They have quite a few smart people. I think the biggest problem are higher uppers who don’t really know what to do beyond looking at ways of increasing the player base and the influx of money.
Regarding the proposals … hey … I’m working on it. Needs a lot to write down, properly, and to be put together. It’s a bit complicated integrating Ima’s idea into it, but with your help I’m sure that’s going to work out well enough. Considering that no one else outside of our discord actually has anything remotely decent, I’m quite sure they’ll put (y)our idea high up in the “list”.
I still doubt, though, that it will put the crying to an end. Regardless of any changes, the weak will stay weak. We just need to look at CODE. Several dozen wars, a publicly visible structure and no one’s actually trying to take it down … which means that the idea of tying wars to structures is not actually going to help as much as people thing it will.
It think we probably have the only constructive proposal out there. So far it’s only about removing and limiting stuff to discourage the exact meta that we have now without even accounting for adaptation which should actually be pretty easy to predict.
Also the structure changes do EXACTLY the opposite of what they try to achieve in regard to the big 5, and just hurt the small wardecer.
Ah! Didn’t know that. They do deserve credit for trying, but they also should be trying harder instead of just giving up. What do you think, are they going to try again? Maybe band together? There are literally two or three dozen wars running right now …
Its interrsting it took CCP and CSM so long to address the wardec issues, despite so many complaints over so many years.
Imo, its because mass wardeccers and suicide gankers have been aggressively downplaying, twisting and lobbying against any investigation, much less change, against the volume of leaving players due to both activities.
Typically a leaving player may post only once, if even that, and then they are gone.
Mass wardeccers and suicide gankers have been aggressively gangbanging, by trolling, those concerns of leaving players for years.
Because the whole structure bashing isn’t something small entities can really do. And the more difficult they make it to defend the “wardec structure” you need as an attacker to more only professional big corps will be able to defend it properly
I don’t know about that. We were three guys when we took down a raitaru.
But … yeah, i guess you’re right. Taking down a raitaru is one thing, taking down a fortizar is a whole different matter. Especially when it’s set up to be a pain in the ass to grind down, like a dickstar POS?
Structure bashing isn’t quick either. If people are logging out because of a war disrupts their activities, and it takes at least 7 days to explode a structure, such a thing isn’t going to help even if you tie a war to directly to it.
You need to keep those that won’t play in a war out of wars. Those folks already have the NPC corp, but admittedly using it disrupts the social bonds that keep people in the game. I’d much rather see a sanctioned way for social groups to persist through loss in a war, and even to exist immune to wars altogether. With the appropriate limitations of course.
Does anyone here work in a serious company? What serious companies do when they have a problem? The problem is identified and the local managment and the employees have a deadline in which to solve the problem. If they fail within the given time then it becomes nasty.
Dedicated managers are engaged who have the sole task of solving the problem and having all the possible powers and means.
After 15 years of easy living CCP been bought and problems insde CCP are found and identified. CCP managment and the employees got the chance to fix the problem and a deadline. We all now is in that time and have a chance to fix it and we can only try to help CCP to solve the problems because if they fail in their attempt phase two is coming. In phase two external managers coming in and solving problem at ANY COST!
All you need to do is threaten it, to force the wardeccer onto the defensive.
They have to return to the structure, inorder to defend it, which interferes with their offensive actions against their war targets elsewhere.
An account cant be two places at once. Its either defending the structure, or aggressing elsewhere.
True. I actually forgot about that. There’s more than that though, they also have to keep surviving for that time. It’s not like their ships can’t be shot down while they aren’t attacking the structure.
My guess? They keep dieing, and they keep having no chance against people who are more competent.
That’s the real problem. We three took down an undefended structure. But taking down a structure actively defended by another group, let alone one like PIRAT or Marmite, is another thing altogether. Most groups can’t manage it.
Probably. I see no reasonable modification to the war mechanics that can stop people from dying to bigger and/or better groups. But that isn’t the problem CCP is supposed to be worried about - it is the players that don’t die and not even undock. I don’t see how structures helps them at all.