If PIRAT and Marmite have to defend a wardec structure to not lose their wars, guess who they will attack?
They will make a b-line straight to destroy the others wardec structure with all force necessary.
If PIRAT and Marmite have to defend a wardec structure to not lose their wars, guess who they will attack?
They will make a b-line straight to destroy the others wardec structure with all force necessary.
except that as we can see today it will just be nullblocs (test in perimeter, horde before that) effectively enhancing their monopoly.
Just out of curiosity do your proposals or anyone elses take into account corp ‘HQ’ as a defining factor of cost and …whats the word… area of operations or some such.
For example if a nullsec hq is in impass it should cost far more to wardec someone in jita than someone who has their hq in jita?
of course open to abuse if implemented in such simple fashion with no stipulation as to where your ‘HQ’ can be, but its an idea formulating in my head.
Agreed. The bears are delusional thinking that anything is going to change in their favour in that regard. All they’ve got going for them is that they’ll be relatively safe, aka safe from wars, with the downside of being crippled in terms of having their structures.
So… these people will eventually complain about how unfair it is that they can’t have a structure … but that’s fine, I guess. They’ll be a minority. The bigger group of whiners, as Annah also points out, will be those who actually have no means of shooting down an attacker’s structure … or defending their own.
But hey … it’s EVE ONLINE! Thinking back, most changes bears asked for actually did not help them at all! Remember can flipping before people got flagged? Bears cried they can’t shoot the thief, so they got an aggro timer … and then started dieing, because it’s not a one-sided affair! : D
Maybe we’re giving CCP way too much grief?
This does not yet involve Corps with structures.
Only those without structures.
I remember fondly mining in ospreys dropping a can hoping someone would take it so me and the rest of my corp could dogpile in, was good; not overly sure why they changed it tbvh.
It could be a good balancing factor imo
Preventing people in deep null from having it easier than the people anywhere in hs
Maybe. It’s kinda sucks for them to set out to build a cutthroat, open-world PvP sandbox game only to have 15 years of grief from the butthurt and their apologists asking for them to make it so people can’t lose in their competitive game and promising them untold riches (and player counts) if they just implement one more nerf for “balance” of course.
I guess they set out on a tough project. Building a virtual universe seems easy compared to building one and filling it with interesting conflict. It kinda is their job to create some balance so that interesting interactions can go on, but that also conflicts with the core ideas of openness and emergence.
They are trying to satisfy directly conflicting goals and we should give them credit at how well they have managed so far. Arguably, the complaints of butthurt (and pandering to the mainstream) have eroded some of the game, and probably will be the ultimate death of it, but they have done a pretty remarkable job of holding to their original vision so far.
i suppose some sort of registering process for corps to go through too, so like a hauling corp has to register as such, industry too and these would only be able to be decked through a bonified merc contract system but cant start wardecks (haulers) whereas industry could start a war if a structure is to be involved (once structure is dead the war ends), pvp corps could be decked by anything, newbro or training corps could have sp limitations and mission running corps couldnt own structures, maybe have limitations on having in house freighters or something?
i know again not very well fleshed out but writing an indepth argument with all the possible flaws and bonuses and so on would take me far too long considering i am just a player.
Taxes for each could be different too with pve/mission typs corp needing to pay tax to ‘concord’ or w/e?
?
You can still drop cans full of ore as bait.
You can but its not likely someone will steal it i think.
Ive stolen huge amounts of ice from can miners.
You can also place an unanchored container as bait.
i dont think you know what your on about tbvh
Did they change something to make you go suspect when scopping containers?
I wouldn’t make it as extensive as a registry
It would be too easy to game unless you had some sort of goal to keep that position
I.e. haulers would have to haul X amount of m3, miners mine x amount, etc etc
It sounds like some coding nightmare to me tho
There’s a chance that, with the Activity Tracker implemented, they’ll have far more oversight and control over everything. In the end we still have reddit to revolt against changes that would hurt the core of the game too much. Not all of them are nullseccers and the bears only get downvoted … unless it’s USTZ.
nothing about declaring wars should be simple
but yeh i get your point.
40k always did well with a points system… just sayin
My proposal are two new mechanics who should help formalize conflicts in general and a kind of new locator mechanic that is also based on a contract like system (this was deveoped in a discussion with @Solstice_Projekt and @Black_Pedro) .
I don’t think imposing any artificial goal onto the wardec mechanic is something that will fix it. It will just limit it and make it boring, which is probably also what they attempt to do. An early version of my proposal is here: What we need is more tools not a wardec mini-game. A proposal for the expansion of the contract system - #31 there is a more refined version in the wardec discord and @Solstice_Projekt is working on condensing all the ideas into one document.
id like to see that when its out, i think there’s much debate against wardecs from people who only want to avoid or game them tbh.
Id like to get back into them at times but the current mechanics make it a bit pointless, too many people avoid you and theres no real reasoning behind the dec other than because i can and i think they would make a good target… but even the lowsec corps i have decked that operate in small gangs tended to avoid me.
It’s so much stuff, covering so much ground …
… we’re basically designing a whole highsec expansion on our own. : D
Lol.
Its only HS mass wardeccers and HS suicide gankers that will “revolt”, as a small but vocal minority of reddit.