Title.
Instead of there being some security missions with alot of waves and taking a lot of time, and other security missions only being a single npc, and then you have to travel 1-5 jumps back to your agent for only a tiny bit of pay and LP for all that time spent jumping between systems,
What if all security missions were in the same system as the agent, and all of them were big fights?
Kind of like combat anomalies, npcs would come in waves, spawn in the same spot each time, and there would be alot of waves, so it would take longer to complete each mission, but in exchange each mission pays alot, with alot of wrecks to loot and salvage too.
No more small, tiny pay missions?
Only big pay mission, big time needed, big loot.