I find it very annoying that when I’m fitting a ship in game, the game tells me that “X script cannot be found” while it is actually already loaded in the module. Of course this problem can be easily solved by making the in game fitting tool also check loaded charges, but it will be better to enable fitting tools actually parse loaded charges.
How it should work:
In EFT format, the number and name loaded charges should be placed in a bracelet following the module name. For example:
Heavy Neutron Blaster II (Void M x80)
Federation Navy Tracking Computer (Tracking Speed Script)
Small Anciliary Armor Repairer (Nanite Repair Paste x8)
And the in game fitting tool should load the charges into the module when fitting a ship.