Turn supercap roles back to jumpbridges and spaceship haulers and see what happens. It wasn’t fun pre dominion, it won’t be fun post whatever idiot reintroduces that either. Nobody will ever deploy supers in pvp in any capacity if they get volleyed of the field by 50 dreads and cost 25-60bil a pop. You will not see more kills, you will not solve proliferation either.
Also, I never said that cost and performance should be perfectly linear. I said that’s how the game works as it relates to EHP. DPS is still exponential cost for linear increase and that is fine. With a ship that has the cost of 150 megathrons you get 150 megathrons worth of Tank, not DPS. Xuixiens point is completely invalid.
If you just nuke the tank and dont reduce cost all you will see is more mass exodus and less caps in use. Supers cant be 50bil anything because they are either ueseless or overpowered no matter how you play it. Especially now in the age of damage caps (which i might add were introduced to combat the dominance of capitals in the sov game).
Carriers/Dreads in my opinion are fine, athough I think an insurance nerf is due. I want titans and supers to exist on the same spectrum when it comes to survivability, except one or two steps instead of 30 steps above them, as it was in the past.
Remove HAW guns/AOE Doomsdays/Light Fighters from supercapitals fine, i don’t care. But dont think that will solve the proliferation issue, it won’t. At the end of the day it boils down to tank/cost because that’s what keeps risk/reward in check.