Make probes scannable and destroyable

Botting prevention and harrasment opportunity. Or, when heavily damaged you could scoop them up and repair to be your probes. Give them a high signature.

This would have the consequence of making it stupid easy to create 100AU deepsafes.

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Even if you could do that you would lose the deep safe after server reset

“you cannot bookmark this space as the location is not precise due to the scan target being a probe (or any other item that could fit well in it), further resulting in an unstable warp destination and likely destruction of anyone attempting to land in it afterwards”

Also “cannot warp to this target” for anyone trying to warp to the scanner pilot.

Even then it could still be used as a deep safe and if cloaked no one could find you for the duration of the server day as long as you didn’t leave that spot.

With this idea, I’d throw a probing alt at a 100AU deepsafe and put all my alts in a fleet with it. Permanent deep safe unless they change how safe logout tracks your location for when you log back in.

Like it is now anyways. Just not available for most, with this the few needs to be afraid for the rest when it becomes normal. Why not make deepsafes a regular thing.

And the alterior motive is revealed. Deep safes were removed for a reason…

Deepsafes could serve everyone tbh.

Well, anyways, be it deepsafes allowed or not, having probe probeability could be there. Just disallow bookmarking or warping to a probed probe safe. Feels like real simple coding. Whenever a player is sitting in the grid and any grid that the probe was in nearby, disallow things. Give it special properties that disallow warping etc. I’d like to have my Sister’s back in a different way.

I doubt EVE needs more combat-evasion methods.

I’d rather argue for a change that stops that abyssal-downtime deepsave creation mechanic (which imho clearly is just a “tolerated exploit” as it is unintentional for sure) and move all existing bookmarks within 14AU of the closest celestial. Less hiding and lurking, more action.

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Eve needs more players, apart from alts. Interested, excited players. Eve needs more ways. Not ways that are immediately mastered by the existing players, who are not seeing opposition for that reason either. Eve needs a major shuffle in its ways. Opportunies to become a king. Not just apparent ones. For i see no other but a RNG as the solution.

1: Launch a set of povvo probes.

2: Move them waaaaay off the solar system map, analyse then abandon the probes.

3: load combat probes, probe down your abandoned probes (you specified they’d have a big sig radius).

4: warp to the probe, bookmark that spot.

5: ???

Can you explain what the suggestion has to do with “more players”? Older experienced players will by far make more use of that mechanic than new ones.
Not only because they already know what a “deepsave” is and how you use one, but also because they have a far higher probability of having a combat-probing alt nearby than a new player has.
So chances are pretty high that the only ones getting killed by a fleet hiding on such an easy-made deepsave are the newbros, not the veterans.

If you want to make EVE more attractive to new players, limit the power-projection of the veterans.

  • Citadels only be defendable by large groups, but being nessessary to compete in any industrial field
  • Cynos enabling large groups to easily move their power around and denying smaller/weaker groups settling space
  • Massmultiboxing allowing rich veterans to “invest” their amassed wealth into even more chars (PLEXing)

As with anything else in EVE, no matter what brilliant idea you think you’ve come up with, EVE veterans would have figured out how to min/max it before a new player could even create an account…

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They stopped letting us have unrestricted access to the test server because we were min/maxing new content before it ever hit the main server.

It’s the usual “think of the children / newbros” lie many hide behind when pushing for their personal old-player benefit. :thinking:

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Malcanis’ Law: whatever is done in the name of improving things for newbros will be disproportionaly to the benefit of veterans

I don’t see any advantages for the game with this suggestion.

  1. Making probes destroyable seems pointless, what gameplay does this serve? Usually they’re off grid and uninteractible, and in the cases they are on grid I don’t see the point either.

  2. Next, the ability to freely warp anywhere in system by combat probing probes makes it way too easy to get away, to hide. There is no way to chase or combat probe players if these players can go anywhere they want inside and outside a system. I don’t even know the ‘outer edge’ of systems, it’s not relevant nowadays. With your suggestion players can easily hide 128 AU away from the sun inany direction, invulneable because it is imposible to find them in a reasonable amount of time.

It’s a pointless suggestion that makes the game worse.