Straightforward proposal: make smartbombs scriptable to change their range and damage. Unscripted smartbombs would behave exactly as they do now, but introduced with the change would be two smartbomb scripts: one that increases their range while decreasing their damage, one that increases their damage while decreasing their range. Both scripts would increase cap usage, just as long and short range ammo (for cap-using turrets) do relative to “standard” ammo.
Range/damage penalties/bonuses would be TBD, but I feel like the penalties would have to be harsher than they are for traditional turret ammo given the AoE nature of smartbombs.
This would be a pretty straightforward change and could introduce some interesting new tactics (especially now that we finally have ships with smartbomb bonuses), and all smartbomb sizes/types would use the same scripts so there wouldn’t be a huge proliferation of new script types.