Make Smuggling Great Again!

Exactly as the title says! That’s it… nothing else to add… Ok I’m kidding. Smuggling and Illegal goods were a great concept I think long abandoned. Bring it back!

There isn’t’ a all exclusive list of “Contraband” in the game. It is based on empires legality list. I think they should expand this a little by making it grades and determines severity/punishments.

You are scanned only when near gates, so once you enter and right as you leave. If you are caught entering you will be given a timer 5-30 seconds, based on the grade of the material. If you decide to “run” (Warp off) you will than be flagged by the respective empire and the stations/gates and their respective ships will attack you for running. Reputation loss is instant.
If you are caught leaving right when you get on other side you will be given the timer to run or wait till confiscated.

The timer is 2 minutes, you can ether hide somewhere in space and hope they don’t scan you down or attempt to jump through gates hoping to survive till runs out or you enter new empire space.

T2 Haulers do not make you immune to the Empire Scanners. They naturally lower the chance by 5% but not immune to empire scanners. Nothing can go below 10% chance to be detected.

Grade 1 - Lowest Threat, confiscated, 5% of market value fine.
Grade 2 - Confiscated, Fined, and Small Reputation Loss, 25% of market value.
Grade 3 - Confiscated, Medium Reputation, Fined Loss 75% of market value.
Grade 4 - Attacked by Empire Ships/Stations/Gates, Reputation Loss

Personal Weaponry:
-Small Arms (2)
–Low Chance to be detected (30%)
–Manufactured in player stations or in Low/Null Sec NPC Stations
–Sometimes found during Combat Anons or Relic Sites
-Explosives (4)
–High Chance to be detected (90%)
–Manufactured in Null Sec NPC Stations/Player Stations

Medical
-Stolen Corpses (2) (NOT the player ones)
–Extremely Low Chance to be detected (5%)
–Can be found at Relic Sites
-Illegal Drugs (2) (Sorry cant think of a good name)
–Low Chance to be detected (30%)
–Manufactured in Player stations or in Low/Null Stations
-Vitoc (3)
–Low Chance to be detected (30%)
–Found in Combat Anons
-Addictive (4)
–Medium Chance to be detected (60%)

Slaves
-Slaves (2)
–Medium Chance to be detected (60%)
–Found in Combat Anons
-Elite Slaves (3)
–High Chance to be detected (75%)

Misc
Toxic Waste (2)
–Medium Chance to be Detected (60%)
Plutonium (3)
–High Chance to be detected (90%)
–Manufactured in Player Stations or Low/Null Stations

Relics (1-3)
–Low Chance to Medium Chance to be detected (30-60%)
–Found in Relic Sites and Combat Anons
–Special NPC Missions

Protein Delicacies (2)
–Low Chance to be Detected (30%)
–Manufactured in Player Stations or Low/Null Stations

Pirate Faction: (DISTRO)
Smugglers of Eve Faction, Work with Respective Pirate Factions:
-New NPCs will be located all over the space. The Level of the NPC will determine the grade of material you will haul. They are also will send you to the respective location IE If you have slaves you are not going to Amarr space.
-They never lower faction of other factions, due to if caught you already lose faction
-Their Storyline missions give reputation to their home faction (If you are doing a mission for them out of Caldari Station you get Caldari reputation) again, never lower reputations.
-New Modules/Items available:
–Smuggling Modules (See below)
–Ships (See below)
–Still required to go to Low Sec/Null Sec stations to buy their normal items. You can buy their smuggling stuff in LS.

Black Markets
-There will be numerous Black Markets through the Empire that you can sell the contraband to. Some contraband can’t be sold at certain locations. IE You can’t sell Slaves in Amarr, they aren’t illegal BUT you can buy them there and haul them to a illegal place. (10-50% uptick based on grade value)

Modules
-False Cargo Hull
–Maximum Velocity Modifier -5%
–Cargo Capacity Bonus -10%
–Lowers the Detectability of Non Grade 4 goods by 10%

-Double Walled Cargo Hull
–Maximum Velocity Modifier -10%
–Cargo Capacity Bonus - 20%
—Lowers the Detectability of Grade 4 and below goods by 15%

Frigate
-Guristas
–Buzzard
—Gallente Frigate Bonus
----- 5% Cargo Capacity
—Caldari Frigate Bonus
----- 5% Inertia Bonus
– 3 High, 3 Mid, 2 Low
-Sansha Nation
–Magnate
— Caldari Frigate Bonus
---- 5% Inertia Bonus
— Amarr Frigate Bonus
---- 5% Cargo Capacity
– 3 High, 2 Mid, 3 Low
-Blood Raider Covenant
–Probe
— Minmatar Frigate Bonus
---- 5% Inertia Bonus
— Amarr Frigate Bonus
---- 5% Cargo Capacity
– 3 High, 3 Mid, 2 Low
-Angel Cartel
–Imicus
— Gallente Frigate Bonus
---- 5% Cargo Capacity
— Minmatar Frigate Bonus
---- 5% Inertia Bonus
– 3 High, 2 Mid, 3 Low
-Role to all:
–Can Fit Covert Ops Cloaking Device
–Cloak Reactivation Delay reduced by 5 seconds
–Immune to Cargo Scanners
–5% Immune to Empire Scanners

Cargo Space
200m3 (Max 250m3)
No Drones

Refresh my memory here… Weren’t most types of booster previously illegal?

Legal now, That is why I didnt mention them

Do you remember when/why they were legalized?

I think it was around odyssey or Rubicon

And because ccp catered to players that wanted things to be easier.

They didn’t want to have to learn how to move through high sec or God forbid go somewhere other than jita to buy things

Exactly why they need to bring it back for those that want to, hell pirate factions running it so you can get HS points and such for it… would be great.