TLDR: slap on a material based Phenomena generation device to a rorqual to despawn then respawn materials from around the solar system to the rorqual.
concept: the ship goes into siege mode and you run a special core for the rorqual only, as you run it, it will start despawning resources within the solar system, asteroid belts, anoms, gas etc (for now I’m going to say excluding moon goo but honestly I’m on the fence about this one)
once this is done after say just as an example number 5 cycles, it will then start generating the same resources but in an asteroid field around the rorqual.
the long bit no one cares about:
so instead of having to move around to get resources, everything basically shifts to it, you ultimately want to create a set up where its short cycles to draw in the resources, but double that amount of cycles to respawn them, keeping you on grid for longer
through some recent events I know some people who did a moon det, then decommissioned their station immediately afterwards, however after down time the resources were gone, so instead of having the resources still present for about 2-3 days I imagine within the code if the moon rocks are there but the station is not the rocks despawns, you could do the same thing with these rorqual belts however.
this makes the rorqual into a resource pulling power house where everyone will want to be around both mining and defending, if someone gets their rorqual out it is now heavily defended due to the value that rests on the pilots shoulders and as a result everyone is going to want to be around the rorqual, because of the value of resources you have around you, if you chicken out, your group looses resources.
in my mind you can expand on the rorqual in several ways
first of all its my understanding that the rorqual can use the panic module only when sieging, but sometimes this isn’t enough.
here’s some extra options
-
area denial anti subcap weapon
this is basically a defensive flak weapon the concept taken from structure flak weapons and you slap it onto the rorqual, can only be used while in siege mode. -
mass resource destruction weapon
basically does what it says on the tin you hit a button and you just waste the resources in the ores in the immediate area it would be cool as an AOE effect, but i’m also for the concept of having to manually det resources once at a time
basically couple the idea with this one: Rocks Which Go Boom!
I think having it work as an AOE effect would be substantially more awesome, making a battle rorqual a substantially feared ship, giving it that “i will lay down a log on everything you love” mind set.
creating a truly double edge sword approach where you could fly into solar systems, despawn and respawn resources and then nuke them out of the void of space (damaging enemy ADMs in nullsec) or increasing ADMs by doing the same thing but actively mining in a single area for friendly groups, taking the concept of the friendly rorqual and the battle rorqual and rolling them one absolute beast of a ship, while also making them much more of a juicer target to kill, especially given the resources it takes to build them, I think this works on a nice way to repurpose the rorqual making it truly the king of not just mining but resources.
creates reason to stay in siege and on grid
causes pretty big fleet fights for retro EVE awesome vibes.
upgrades the way the players interact with it and will make large groups improve the handling of rorquals.
literally will create a circular asteroid belt around itself as if it were a crown of rocks and other resources with the rorqual at the centre as the crowning gem to show its truly the king of mining and in offensive situations creates a figurative middle digit to the enemy.
in my humble opinion this is how you make rorqual pilots and large groups happy for their rorquals again, doing this would literally be able to spark a new era of resource warfare in the game.
this way instead of my other posts of a system wide effect, you create a player run function which does the same thing over time, big battles and resource waste warfare.
if you could make it so that the industry ADM’s or resources destroyed by the rorqual then have a lower chance of respawning making it so the system instead of having a basic level as it does now would actually then be low and thus substantially impacted, kind of like a nasty wound you just have to let heal up before you can start using it again properly, this way it causes players to hit one system at a time, hitting a constellation would take a week or so, hitting a region maybe about a month.
the big blue donut is breaking and the current state in my mind is a slow low burning ember, I like to think of this not as fanning the flames but more like throwing a leaky 55 gallon drum of gasoline into the mix.