No, you’re not pestering me.
Anyway, I do think that player skill, player numbers, SP, and isk should all have an impact on outcomes. I just want player skill to be the biggest determining factor out of all these things. Moreover, I don’t want ship cost to play too big of a role. Like, I think it’s great that players have options when it comes to cost, and how players can chose to “wager more expensive ships” in exchange for more power and/or specialization. What I don’t want, however, is for outcomes to be determined by whoever did the most grinding, or whoever has the most money. That’s just not fun to me. I don’t want to have to do a bunch of grinding to be competitive.
So yeah, ship cost does play a role, and I think it should continue to play a role. I just don’t want it to play what I consider to be too big of a role.
Hopefully, that made sense.