Making Low-Sec Gate-Camping A Concord-able Offence

Why would someone who cares about their sec status refrain from podding if the sec hit were free?
If it were “free”, then it wouldn’t impact their sec status.
If it wouldn’t impact their sec status, then why would it matter to someone who cares about their sec status?

If that’s your idea of the “most reasonable interpretation” then, as I said before… you’re not especially literate, mate.

1 Like

What you can’t is understand a thing you read or talk about…

Nobody said you need a scout ship near every gate. Using a scout doesn’t require a scout ship near every gate. That’s how YOU expressed it to try to make it look a stupid suggestion. Scouting requires just ONE scout ship that jumps gate before the T1 industrial (or whatever other ship you want to fly) does.

What is really funny here is that you would express that in a way that nobody said nor meant to try to make it look stupid, then would completely dodge and ignore the fact that, if expressed and done correctly, it makes perfect sense to use a scout if you want to travel through LOW sec in a ship that would be unable to get through a gatecamp by itself…

You, ma’am, win the Internet today.

(And yes, I knew exactly what you meant, that the sec status for killing a pod is massive, one could say gratuitously large, which is why I avoid them if I’m anywhere near -2. Which is most of the time any more…)

1 Like

As if that’s somehow a more reasonable imposition upon players.

Still laughing at you. :joy:

PS. how many alts have you got posting in this thread? 3?

I repeat:

Someone post a benefit of gatecamping because literally the only one posted after 220 comments is ‘I can make friends there.’ :rofl:

You’re still in the wrong logically speaking (i.e. shifting the burden of proof), but I’m bored.

Some benefits of gate camping (not restricted to losec):

  1. Easy fights that come to you. (As lame as this may seem to some, it sure beats roaming in battleships…)
  2. Financial gain: looting wrecks of fittings and/or cargo, especially if you own a local customs office and have intel on PI hauling.
  3. Force projection: nothing says “stay out of our system” quite like blocking the entrances.
  4. It’s a trap! Baiting a risk-averse target into a trap is a fantastic way to secure an otherwise elusive kill.
  5. Assassination: if you’ve been hired out to kill someone, camping a gate along a regular travel route of theirs is an effective tactic.
  6. Tears in local. I’m not much of a tear harvester myself, but some folks get off on it, so it’s a benefit to them.

Shall I go on?

Gate camping may not serve any benefit to you, but you can’t say that there is no benefit to it.

2 Likes

Shall I go on?

Yes, but only actual benefits to the game. Obviously, I don’t means ego/profit rewards for gatecampers.

Assassination: if you’ve been hired out to kill someone, camping a gate along a regular travel route of theirs is an effective tactic.

This one isn’t actually gatecamping and is real PvP. You’ve researched a specific target, researched their movements and laid out a plan to capture them.
That takes effort and skill.
Gatecamping does not.

It would not be deterred by my suggestion. Neither would #4 as it would be a while before Concorde arrives. Likewise, #3 wouldn’t be stopped entirely.

Ah, resorting to being pedantic. Well then:

  1. Making EvE enjoyable for players looking for a fight is good for the game.
  2. Destruction of ships and/or goods fuels the EvE economy, which is a benefit to miners, haulers, industrialists, and traders.
  3. Being able to effectively own space is part of the sandbox nature of EvE, which is part of what draws players to New Eden.
  4. See #1 and #2
  5. See #1 and #2
  6. See #1

Gatecamping involves one player or group of players destroying or attempting to destroy another player or group of players. That is, by its very definition, real PvP. The fact that it happens to occur at one or both sides of a stargate and may involve some waiting and/or randomness doesn’t change that. It may not be viewed as particularly honorable, entertaining, or skill-intensive by you, but those are your opinions and do not change the fact that gatecamping is PvP.

EDIT: I’m genuinely curious: what do you see as the benefits to the game of non-gatecmaping PvP?

2 Likes

Multiple people disagree with his idea, accuses them of being an alt. RIP intelligent conversation.

2 Likes

So many words has been wasted in vain inside this thread. GC is a natural activity projected by the core game mechanics. Got killed on GC? Are you looking for PvP? Bring some friends and fight them. No? Then these guys are holding this space, get lost and deal with it. Are you traveling? Learn to fit pal.

GC is s profit/KM oriented activity often secured by entities who controls the space. There’s no much things more enjoyable then pwned yaht with 30+b worth of BPOs inside :slight_smile:

2 Likes

See? That’s a benefit. Entertainment. You got enjoyment out of popping that yacht and stealing their loot.

LOL, says (again) the guy that says it’s others who are using strawmans…

It’s not an “imposition”. You don’t need a scout to travel through low sec. You need it only if you want to do that in something completely unsuitable for the purpose, such as a T1 industrial.

And of course in cases like that it is completely reasonable. What is incredibly silly and ridiculous is pretending LOW sec should have CONCORD at gates just so you don’t have to use a scout to avoid being killed if you want to fly in something like a T1 industrial through it…

You should. Clowns also laugh to make others laugh at them. And fools do too without even realising others laugh at them.

Showing your inability to deal with reality and the need you have to invent stories makes you look so smart…

You may repeat that nonsense all you want. Doesn’t change the fact it works the other way round. It’s anyone wanting a game feature removed who has to prove it’s bad for the game. CCP isn’t going to change how that works simply because some childish whiners are unwilling to deal with low sec gatecamps properly like everyone else in this game does.

That said, there are multiple reasons gatecamps are good for the game, which are very easy to see for anyone that understands and knows how to play this game.

For starters, the gatecampers obviously have fun doing it. You don’t need any other reason for something to be in a game. You just need a way for the players that don’t like gatecamps to be able to avoid them, and that’s the case already too. You’re trying to make everyone believe this is not the case with all kinds of inane arguments and outright lies, but that doesn’t change the facts in any way. It just makes you look like a childish whiner wanting the game to be made easier for him.

But there are other more subtle reasons too, e.g. it gives a purpose to a variety of ships, fittings, and the skills needed to fly them. Why would anyone bother to train for and fly things like Blockade Runners (look, it’s in the name of the ship class even, LOL), or ships with lower than 2 sec align times, if it was possible to easily get through gatecamps in something like a simple T1 industrial? It’s only childish whiners like you, who cannot appreciate the depth that danger and the need to deal with it adds to the game, that think they’re entitled to demand the game be made easier for them instead…

1 Like

LOL, as if it had been possible to have an intelligent conversation with him before him saying that… The only purpose this thread serves is to laugh at his foolishness… :rofl:

No, it’s called lowsec because, baed on the sec status of the systems, there is less enforced under Crimewatch than there is in highsec and more enforced than there is in nullsec.

Safety isn’t a static thing due to player activity. Rats are softer in highsec and stronger in nullsec and/or their activity is different in highsec (eg. incursion rat behaviour) than it is in lowsec and different again in nullsec. So from a PVE perspective, yeah sure, but safety is also affected by player activity and that isn’t something CCP controls.

1 Like

Ah, resorting to being pedantic

If being opposed to shite, imbalanced, talentless, unfair PvP which players regularly complain about is pedantism, sure.

  1. Making EvE enjoyable for players looking for a fight is good for the game.

Which is a reason to buff real PvP. Not gatecamping.

  1. Destruction of ships and/or goods fuels the EvE economy, which is a benefit to miners, haulers, industrialists, and traders.

Minor. And also a reason to buff real PvP. Not gatecamping.

  1. Being able to effectively own space is part of the sandbox nature of EvE, which is part of what draws players to New Eden.

In your opinion. It’s also what’s led to ultra-safe nullsec, massive citadel & Titan proliferation, inflation, lower income for CCP, nullbears quitting because suddenly they have to deal with not having instant notification of anyone being in their system etc.

  1. See #1 and #2

No idea what this or later refers to.

That is, by its very definition, real PvP.

I understand why gatecampers get really upset at me saying gatecamping isn’t real PVP.

They wouldn’t get upset if they actually believed it was real PvP. I’m just saying what they already know deep down.

I’m genuinely curious: what do you see as the benefits to the game of non-gatecmaping PvP?

Real PVP is thrilling, exhilarating, skillful, tactical play for both sides. It is the best part of Eve by a long shot.

Okay. I’ve tried logic with you. I’m going to try a more emotional appeal.

While I do agree that what you call “real” PvP can certainly be (and generally is) more entertaining than gate camping, you do not get to decide what is entertaining for other players.

Let that sink in for a moment.

Take me for an example. As a result of my previously stated general distrust of pretty much everyone in New Eden, coupled with considerable out-of-pod obligations that often leave me needing to be able to log-off at a moment’s notice, many typical avenues of “real” PvP are out of reach for me.

Not a lament, just a statement of my condition.

So, given this, who are you to judge what I find entertaining or thrilling or satisfying? I spent a good bit of time in recent years playing hisec station games (which, if you’re in the business of defining “real” PvP, is absolutely a rung or two below losec gatecamping) because it suited my needs and allowed me to play around with interesting min/max fits that I wouldn’t otherwise get to try without getting utterly ROFLstomped. I found it entertaining within the confines of my obligations. I considered myself an unpleasant reminder to folks that hisec isn’t as safe as one may think. (And I bagged a few interesting kills along the way too. Heh.)

Should I be penalized for that? No. Why not? Because EvE is a sandbox, and PvP is what each individual capsuleer makes of it.

I’ve been roaming with losec battleship fleets and random 'ceptor fleets, even earning my first spot in a “real” PvP corp taking on 2-1 odds in a losec belt and humiliating both pilots with their CEO in local. I did the whole nullsec fleet fight bit, having fought on both sides of The Great War. (Do you even know who BoB was?) I was a damned good 'dictor pilot (earning the moniker “iPod”), and I flew multi-plated Megas in the days of AoE doomsdays that came in through cynos without Titans even being on grid. I even did the rounds in the “honorable 1v1 Thunderdome deathmatch” circuit that spawned a few years back as a result of some stray forum warrioring, which led to some excellent fights and some embarassing losses.

And I loved every second of it.

I understand why you crusade for this kind of PvP. It is truly thrilling.

But it’s not all that there is, nor should it be.

I can’t do those things anymore. Some folks can’t or won’t do those things ever, either by choice or circumstance. My reflexes aren’t quite as sharp as they used to be, my available time is limited, and my list of allies is short. So I play hisec station games, poke into losec on occasion, and make the best of it, because that’s all I can do.

What your attitude regarding activity that isn’t “real” PvP does is render my entire EvE career obsolete. How can that possibly be good for the game?

You’ll forgive me if I oppose you and those who think like you with every bit of pod-goo I have available to me.

PvP is PvP. It’s all as real as any other. What you find boring and un-thrilling, I find entertaining and accessible. And nothing will ever change that.

Do you understand now?

2 Likes

I’m not trying to. You however are trying to force crappy, unwinnable, unfair gatecamping deaths on other players.

/thread

Most players aren’t as bad/stupid as you and can get past camps…as we’ve told you 100x…

3 Likes

No fight in EvE is unwinnable.

You just have to make the right choices in advance.

If you don’t….you deserve to lose.

That’s Warfare 101.

Also…this is arguably the most disingenuous thing I’ve ever seen written on these forums. And that’s saying a lot.

2 Likes

That’s how it should be, but it’s not.

I spend several minutes laughing at the notion that we’re supposed to either keep a scout ship near every gate or beg someone to scout for us.

I’m still laughing. :laughing:

I got attacked by someone’s alt for a strawman before he went on to defend this very practice of requiring a scout.

Also…this is arguably the most disingenuous thing I’ve ever seen written on these forums. And that’s saying a lot.

Sorry but your desperate and dishonest accusation is going to require some proof.

Where exactly did I decide what is entertaining for other players"?

You lost the argument with your hypocrisy here:

This.

I’ve “beaten” most of the gatecamps I’ve landed in. They’re absolutely not “unwinnable”.

If you’ve blindly jumped into a gatecamp in a slow-aligning, paper-thin ship without any plan for how you’re going to address such a situation should it arise, it is not the case that, gee willikers, the game has forced me into this totally unfair unwinnable situation! You’ve made a lot of bad decisions to place yourself there. You weren’t beaten by unfair mechanics, you were beaten by laziness and your own incompetence at that point.

Most ships, when properly fit, have options. I have, at various times:
-Warped away with a too-fast-to-catch align time
-Burned away from soft tackle with a slow-enough-to-catch align time but a too-fast-to-catch sublight speed
-Murdered their hero-tackle before pissing off
-Crashed back to the gate. Sometimes you can isolate and kill someone this way, too, if one guy ends up jumping with you while his friends are stuck with timers
-Covops cloak
-Non-covops cloak + MWD
-MJD

And yeah, sometimes, I die, but that’s certainly not the typical outcome.

1 Like