Mamba small agility buff please and Abyss Zoom level restrictions

The Mamba is great little ship for running lower Abyssal mission, however, it is really slow.

In the Abyss pockets the Zoom levels are tied to the volume of the space, and these invisible walls are a great impediment to the gameplay. The restriction based on the perimeter walls should be lifted so would it be possible to zoom all the way out to 1000 km…. 100.000km even….

Bring limited to 20km zooms when you are inside the trash remains of some blown up thing, and can’t get ant reference bc of this limited zoom… it’s just asking for troubles. Death.

The last thing is the Mamba, which is too slow for being a Guristas ship. It should have some agility bonus vs the normal T1 destroyer counterpart. Not being as slow as him.

A one more low slot would help a lot increasing its mobility.

It’s already hard to fit some decent fit that keep an acceptable tank and an AB. and survive T2s.

This ship as it stands now it’s impossible to survive T3s.

It really needs a small buff to make it equal to the other dedicated Abyss runners ship, like the Gila.

It’s light years behind what the Gila can do.

It should be much, but MUCH better.

At least three Drones, and not just two, because I would prefer more Drones with less DMG multiplier than a single Drone with 1000% Dps bonus that if lost there you go, screwed bc you have no big enough Drone bay….

Which other Destroyer Hull can reliably do solo T3 abyssals?

I don’t feel safe in the Mamba doing T3… I barely survived a couple of T2 with completey burned out AB and Multispectrum… I have no idea for your question but I guess the Kikimora in theory would be the best candidate for T3s… then again… I already find it very difficult doing T3s in a Gila or Sacrilege, Ikitursa I lost one in T3…. T3s are not easy peasy like it used to be…. and there was a time in which also in T2 you could find TWO kikimoras plus two repping Damavik and it was easier to die than get out of that room… luckily for us devs listened and nerfed the site to only one Kiki and two Damaviks… T3s would also need to be nerfed a little bit in my opinion.

The Mamba has only two low slots, it would badly need a nanostructure module to improve agility a little bit to avoid being Alpha by BS…. but one slot need to be filled with one Powergrid module or no AB and certainly no RF Shield extender… So a little boost in Powergrid output may suffice, we could put a nano in the lows and improve its agility a little bit, or just improve its agility by default a small amount… it’s a really small change but could mean maybe it could become viable for attempting a T3? Right now I don’t even remotely feel safe doing it. Slapping a C-Type Invuln makes zero difference. From 260Mil Hull you go up to 800-1 bil hull and for what, from a T2 invuln 70% Omni to 74% Omni? You still get Alpha without the necessary agility…

I also used the T1 CoraX for T2s in the past, it’s not a bad ship. Probably the T2 versions are also Ok for T2s, like the Bifrost… T3 Again no idea, T2 are a good testing ground…. If you get out alive fast, than maybe… it really depends from the specialization also… one hull for Abyss type is the rule…

Armor repping do Firestorm… Caldari and other Missile ships are usually good in Dark sites…

etc..

The Stork, T2 Destroyer has 63 PG, and 6 medium slots, and still only two low slots…

The Mamba has 53 PG, 4 medium and two lows… It should go up to 63 PG too and get at least one more low slot or medium slot.

Also the Stork aligns faster, at 6,49 vs 6,65 of the Mamba and has 10% bonus to all Missiles types, whilst the mamba is limited to Thermal and Kinetick. The tank is the only thing that the Mamba gets a small boost over the Stork, 1500HP vs 980HP, but the T2 Exp start at 60%, the Mamba at 20%…

So in the End the Stork is way tankier, and could fit two dmg modules in the low bc of its mediums and high PG. Still both can barely scratch 400 DPS maxed out, which in all fairness, it’s below my minumum advice for T3s of at least 500-600 DPS capable ship. It’s just too low DPS in my opinion…

But if you like a challenge… you could try do a T3 in a sub 600-550 DPS ship… That’s why the Kikimora is still for me the only real viable option, given you’re an Ace flying it…

Stork Vs Mamba fits, the Stork is noticeably faster. I put two web on the fit as it has to make up for the slow DPS if he wants to survive… it could get a way beefier tank.

AH, I forgot the two new ships, the Tholos and the Wakanda? Mukamba? Mekubal?

Those 1Bil Hulls alone Destroyers are basically small cruisers, their base DPS can get well over 500… Both of them are absolutely Killing machines… If you can afford to fly them…. they destroy every other Destroyer Hull out there, they are in a different league….

The Meku could go up to 550 DPS with Rigs and three low Gyros… only it could not fit then anything but a scrappy 3000HP max tank… this fit here has a Large Compact shield extender and couple of Powergrid modules to make it fit… This ship could do T2 Abyss 100%…. MAYBE it could do T3’s but not this fit and I don’t think either the 550 DPS Fit with paper thin tank unless some absurdly costly active shield is used and would be a huge gamble…. that could work in an… Electric site??? I don’t know…. but 550 DPS on this (and the Tholos is even deadlier) Sure could attempt to do T3’s in the right condition.

The Mamba can only dream of this much firepower

Edit, the Fitting simulator must have malfunctioned or something, it gave me 550 DPS the first time, but the I retried and now it got me only up to 410 DPS… This is the fit :

This is the cheapest possible fit for the Mekubal I could say it could be viable for a T2 and maybe T3, without going crazy… T3 are still WAAAAY riskier than T2s and this ship tank is somehow weaker then that of the Mamba and the Stork, which are absolutely paper thin already… without a MWD with Tremor you can get barely 26Km falloff and kiters usually go 30-35km away, so if you can’t catch them, you’re dead with this ship… but yeah, I think it’s a viable alternative to the Mamba, absolutely. It’s superfast, even with an AB it can reach 1000m/s which is almost double the Mamba top speed with an AB…

You know what? The Mekubal was only 120 Mil in Jita, I just bought one and fitted it with the last fit I posted, the cheap one… just to verify my theories were correct!!

Also the DPS has gone up again to 440 DPS!!!

My question was a rhethorical one. Because you can’t reliably run T3 Abyssals in a destroyer, except if you want to fly a Confessor or Jackdaw with a 3B Clone and Strong Drugs running with perfect rolls.

You surely can run some rooms in a kiting- or tanky Jackdaw or Confessor, but at some point you will die. And I fear, in T3 abyssals that point does come so fast, that you will barely have earned the cost of the fitting and clone back.

But the Mamba is like the small brother of the Gila…. it’snt just ANY destroyer…

and Tholos and Makumba Wakamba Mukamba (…) are two very special ships also…

But I don’t know… I haven’t run a T3 in a long time… I know I almost died in a T2 with the Mamba and I feel only my piloting saved me, because it could have gone much, much worse… it’s really clunky, and unlike the Gila, it’s shield passive regen is stuck in the low 20s-

It cold have a couple of slots more and come in line with the Stork and it would make a difference, but it has the slots of the Corax… I’d give a free medium or low slot on the Mamba as a gift if I could…

Then it would be totally OP. Why would we want a Destroyer Meta that would push one ship far beyond all others of it’s class?
Like the Gila currently is, yes this ship deserves a slight nerf to bring it somewhat on par with the level of the other Pirate Cruisers and break the Gila > All meta in PvE.

1 Like

The Gila is problematic in PvE as it outperforms all of the competition.

I’m glad the Mamba is just ‘any destroyer’ and doesn’t have the same issues.

If the game needs a change it’s a nerf of the Gila, not a buff of the Mamba.

Well, it look like the solution to all problems is always to nerf something that is the player uses the most because its fun to have a ship that is good. This is psychotic thinking. Let me tell you, this thinking lead to the Surgical Strike nerf and a the Marauder nerf and a whole bunch of other nerfs or “ equalizations” that the only thing they produced is to drive away players en masses.

If you have a problem with players making some progress in PVE content and your idea is to nerf the ship, maybe you could TRY look it the other way, and create MORE content for PVE for ships that are not “dangerous to the equilibriums” of the overall PVE content. Just saying. By the way, what are the numbers for the Mamba? How many players are flying it??? Almost no-one. And there is currently only one Abyss PVE content for the Mamba, which is very repetitive and at high risk of driving players away anyway. We need creative thinkers, not axers.

PS: This thread was also about Zoom levels in the Abyss, that are restrained to the Abyss “sphere” and I haven’t heard any thought about that. Please get back on track. And stop coming up with ideas like we need to nerf the Gila, that would kill the hype about the povertila that just recently arose, which is just straight masochism if you care about Eve engaging with new players…

The “Povertila” is around for like 5 years now… and it only shows what is wrong with the ship.

And no, the topic was not only about Zoom levels in the abyss, as you can see in the topic name. It was also about buffs for the Mamba, which aren’t nessessary at all.

I have nothing to say about Zoom levels in the Abyss because I was able to master all types from T0 to T6 without the need to zoom out even further. Never missed that option and I don’t see that much use for it.

Anyway the Mamba all blingy can get up to 400 DPS and 620m/s with some minimum survival passive shield tank of about 15K EHP. The good thing is with Light Missiles you get a minimum of 30Km which is very good in the Abyss. It could load Rockets and get to 500DPS also, but it can’t Kite, and this is his problem for T3s

The Meku can get to 500 DPS, faster, way faster, 800m/s, and have incredible falloff with Hail almost 16Km. Within that range it melts everything it come in contact with. It can be outranged and outpaced very quickly, the cap is inexistent and armor tank is below survival to get 500 DPS. But it can, and this flexibility is not possible with the mamba.

The Meku could do T3s n my opinion.

The Jackdaw max DPS is a joke. It can’t get 300 DPS in sharpshooter mode.

I used to do T3s Abyss in all four of the Strategic Destroyers, Each one had its own filament and I never lost one. I sold all of them but the Jackdaw bc it was probably the most effective and less range penalized.

Only the Hekate has a chance to do T3s in the Strategic category, because it can get 500DPS. After the latest Abyss changes… but I wouldn’t bet on it… I forgot how to fly it also…

All the Mamba need is one more low slot to get it in line with the best ships out there.

I would still make the case that it needs a Buff, and I’m not saying with 500 DPS any Destroyer class can survive reliably T3s, but I know I would give it a try, as I would with the Hekate and the Meku, if I wanted to bet big. It’s maybe a 40-60 chance of getting out alive with those two.

The Mamba has 2-5% in this state chances. Let’s give him a 30-50% chance at least.

Or invent a High slot Drone Ai module that fits only certain hulls, some kind of burst module that give the drones like a swarm intelligence that helps them break any lock on them within a range.

Because without them, it’s a sitting duck.

Like the Skirmish link but for drones, or the remote repair range boost. Any of these would be awesome also, and I don’t think it would gain any gamebreaking advantage over its foes, given all the limitations it already has. Currently I can’t fit an automatic locking scanner or a shield repper in the 7th high slot.

5 years old? I didn’t know anything about it just before two days ago. It really didn’t seem anything new to me that we haven’t seen already. My Gila is collecting dust from ages now I haven’t flown it.

Mine still has its old super passive regen tank, very cheap fit. But the Gila has a lot of flexibility this is why I think it’s so popular, Goons also but that is another side of things I dunno really much about.

Doubt :rofl:

I only have a Jackdaw footage of a T2…. I don’t know maybe I haven’t, I would have videoproof of it…

I can’t back it up… I thought I did… :zipper_mouth_face:

You don’t need to try to ‘prove’ anything. I have tested destroyer hulls on SiSi in hundreds of runs and they simply can’t do T3s reliably. Even in ultrablinged fits (and I am talking about billions of ISK in a-type deadspace modules and high-grade implantsets here), there are pockets you simply cannot win. Which make the whole concept useless for grinding money. Double-Teams, yes, Jackdaws and Confessors can definitely do them. Solo, no.

Yes, some runs are definitely possible. I am sure I can do Confessor runs that can solve a hanfdful of filaments. But in the long run, they all will die. Simply because a full-neut-spawn in a T3 will make you capdry long before you can even hope to decimate their hitpoints. So unless you can Retri-like kite with ~2500m/s all the time, no way you survive these. And even thats questionable, Karens will hit you at range in a Destroyer that has MWD running and no sigbloom bonus like the AFs have. And shortrange your tank will never hold.

1 Like

Yeah I know, that’s why I said max 60% chance to get out alive, it’s like betting on the fit and implants combo fit for the other 50% odds. There’s just not enough tank on any of them… 2500Ms/ if only I could fit a 100AB…My Cane get only 1000M/s with a 100AB… I would love to try T3 and T4 in Battlecruisers also… all Abyss Class would need to shift by one, so 2 filaments for 1 Cruiser, 3 for Destroyer, and 4 for solo Frig. Then we would have 1 filament for Battlecruisers… it would open up a lot of gameplay…

Or maybe we need a new kind of Drone that would mimic the host and all foes would switch to him… but his sig is still that of a bee… like I said… some kind of swarm Ai module… Chamaleontibus Sznyngestius… some strange naming… if visual effect is good enough, it may also fool human players… its just red icons anyway 99% of the time… like an hologram… trying to bump it, and you would just pass through it… but maybe with a high enough rotational frequency it would be possible to bloom up the sig also? Idk, I’m imagining things… but it would give these drone boats some odds bonus…