The greatest form of abuse in eve that is taking place, is generally taking place in null, though i generally attack the one after it (suicide ganking). That abuse is the conversion of players into (for lack of a better way of putting it) industrialized star-wars clones that are there are the demand and call of their coalition overlord.
I am not knocking an alliances ability to become a coalition, i do think however that this level of game play should be significantly more difficult, and at the same time significantlly more supported by the gui and game mechanics.
Let me explain further in detail by this example, starting with the (pretend) condition that you are a vet player looking for a nullsec home
Now i ask:
Would you rather have 1 corp for your potential perspective corp, or 10?
The question is asked because it puts one into the mindset of the game, that we are forced into one option, and often that option is abusive to us, especially and specifically more so to non-pvp inclined playerbase.
You see, players need options. Its vital for a healthy game. We need to be able to look around to find 10-20 corps with the level of access (and have all levels of access) with unique atmospheres, personalities, rules, and way of operation (to name a few things) To find a place we fit in.
When we are forced into industrialized mode, we get bored and leave the game. By default we are social people and people are logging to be accepted, and in general to grow old with. Its a internal mechanic we have as a species, something as primal as fight or flight.
To clarify further,
In the old days there was delicate balance between pvpers and industrial players, and a lot of respect was given for the ones building, and supporting the economic backbone of the game. This was removed when systems came into eve that made passive income an option for larger entities, and granted (bob) Was largely responsible for the onset of this disease in the game.
in the advent of that passive income introduction, we also killed the deaths of alliances, ultimately bringing about what i will term as the “age of immortality”, where alliances like nc, and goons never die, maybe just change name, or location depending on the year.
Life and death is important. As a species we are not built live in the manner we do eternally, and it brings about social disease and corruption. Also, with new people are new idea’s and concepts.
We can heal eve by addressing this (being one of two) major problems.