Mandating Resources for nullsec SoV

The greatest form of abuse in eve that is taking place, is generally taking place in null, though i generally attack the one after it (suicide ganking). That abuse is the conversion of players into (for lack of a better way of putting it) industrialized star-wars clones that are there are the demand and call of their coalition overlord.

I am not knocking an alliances ability to become a coalition, i do think however that this level of game play should be significantly more difficult, and at the same time significantlly more supported by the gui and game mechanics.

Let me explain further in detail by this example, starting with the (pretend) condition that you are a vet player looking for a nullsec home

Now i ask:
Would you rather have 1 corp for your potential perspective corp, or 10?

The question is asked because it puts one into the mindset of the game, that we are forced into one option, and often that option is abusive to us, especially and specifically more so to non-pvp inclined playerbase.

You see, players need options. Its vital for a healthy game. We need to be able to look around to find 10-20 corps with the level of access (and have all levels of access) with unique atmospheres, personalities, rules, and way of operation (to name a few things) To find a place we fit in.

When we are forced into industrialized mode, we get bored and leave the game. By default we are social people and people are logging to be accepted, and in general to grow old with. Its a internal mechanic we have as a species, something as primal as fight or flight.

To clarify further,

In the old days there was delicate balance between pvpers and industrial players, and a lot of respect was given for the ones building, and supporting the economic backbone of the game. This was removed when systems came into eve that made passive income an option for larger entities, and granted (bob) Was largely responsible for the onset of this disease in the game.

in the advent of that passive income introduction, we also killed the deaths of alliances, ultimately bringing about what i will term as the “age of immortality”, where alliances like nc, and goons never die, maybe just change name, or location depending on the year.

Life and death is important. As a species we are not built live in the manner we do eternally, and it brings about social disease and corruption. Also, with new people are new idea’s and concepts.

We can heal eve by addressing this (being one of two) major problems.

Lets say we have a region, like delve. We break that up into 2 constellations, and limit the alliances to 1 constellation (or more) each. We then say

"if you dont get this item, that will spawn in the sov game this week, your alliance may be disbanded, or enter some sort of state that will start that process (it may be better to have a 30 day, get an item, or you die warning state, instead of a hard on/off).

We then spawn the fight between alliance a and b, forcefully. We default victory to one side, if one does not show up, or a number of them are not met.

If A does not take the win from B, then B will claim A’s Sov, and A will not have the item to maintain their alliance and will go into its warning state (or may do so if it cannot pay).

This will force alliances that claim sov to fight others for space, and for survival. its a sort of “Food” mechanic for humans. We need to eat, and so to should alliances. That hunger for survival is primal, it existed in us at one point in eve, but the large groups have basically made everyone fat, and lazy by ordering domino’s for everyone every night

Have you ever tried to run a coalition?
That’s already a pretty difficult thing because people. The big and stable ones are big and stable because they are that well organized IN and OUT of the game.
If you don’t find a way to ban forums, discord, mumble, teamspeak and other thrid-party software being used together with Eve, then I do not see any way how you would strip away players ability to create and maintain bigger-than-ingame organsiations.

Are you? Are you really?
Do you really think that if I want to live in null there is only a hand full of viable options?
If you truly believe that than I pity you a bit for your lack of creativity.

That sounds like a great way for a blob circle around the map through all of nullsec and just claim everyones sov without much of fighting but this “one big battle” every month.
Their opponents will get stomped by a Titan fleet. But at someones doorstep they will get stopped because of time zones and the blob’s people getting sick of fighting in TiDi every month from downtime to downtime.

GG. /s

lol. easy fix :

  • all jump freigthers : effective travel distance reduction bonus to 75% (was 90%). That means effective cost of moving a m³ ×2.5 (from 10% to 25%)
  • ansiblex : added fatigue generation based on traveled distance, at a rate of 50%
  • tenebrex :
    1. allow to manage cynosural jamming on the adjacent systems, if they are controlled by your alliance. eg if a system has two adjacent systems you fight against, you will need to reinforce up to three tenebrex before you can jump in those systems.
    2. give access to a temporary system shutdown effect in current system : after 1min of loading, all gates are shutdown (can’t exit, but can come in), all jumps are shutdown, jammers are forced on. Lasts 1H, can’t be turned off, cooldown 12H. Jumping a gate will actually move you around the gate like you had moved out, and came back, with the same mechanisms (cloaked and invul for up to 1 min)

I’m just going to stop you right here. Your assumption is that A can only obtain the item by force and can not simply reach an agreement with B to purchase the item every week (or provide capital support against B’s enemies, etc). In reality the existing coalitions will simply form agreements to provide the required resources and renter trash will continue to be renter trash.

But hey, maybe if you weren’t such a narcissist you’d be able to admit that your claim of being a “prodigy game designer” is a lie and stop embarrassing yourself with poorly thought out ideas.


He has never run an actual coalition nor an alliance. At best, he’s run a predatory corporation in highsec that’s been funneling tax monies away from unsuspecting newbros.

This guy has been nothing but lies and exaggerations since the first day he set foot on this forums, and I wouldn’t waste time with him.

You can just read through his CSM campaign post: CSM, Naari Naarian and realize that he has barely even set foot in null, much less have any actual idea of how it works. This is why he’s just talking in vague generalities and doesn’t actually provide specific information, statistics, or evidence.

He doesn’t know what he’s talking about and if you press him for any actual information, he’ll come up with lies about why he can’t give you anything.


Thanks for the link.

Fits my first impression well.

You know, I was one of those 5000 supporters of his. Until i found out he never applied for CSM. I felt betrayed.

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Yes, but not a null based one. Your overselling the hardship in this however. The truth is that when you are an entity like nc dot, goons, etc people flock to you and walk on eggshells to not piss you off, and if they do they get ejected.

Yes, you are.

Imagine if people played wow and they were forced to stay in town because they cannot handle the content.

Do you think people will stay long?

Oh right, we will default to the standard eve mentality (that is a poison) “if you dont like it, leave”.

This would be dependent on the rate at which these events occur. If we set the sov to be randomly selected by the system, it would be still leave player optional random choice to hit something or not, leaving in tact the current system will allow people to conquest, but prevent a specific alliance from retaking an event based area.

In this way, the space itself forces sov change, but still keeps its currents mechanics out side of punishing people for not protecting their space.

I did not qualify for that term, because i had not been active in eve for the required amount of time. I was short by two weeks, so i did not run, sadly.

Like I said. He won’t actually provide specific details (because he doesn’t actually know what he’s talking about) but will talk in vague generalities.

If you want to change behavior - you need to change the incentives. If you want smaller alliances, you could restrict sovereignty bonuses to the capital constellation. There may still be strategic benefit to holding sov outside your capital constellation but there would be no economic benefit. This would not prevent large coalitions - these are maintained using out of game tools beyond CCP’s control, but more voices at the table means more diversity of opinion which should lead to more conflict.

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Please give an example where “random” as the core mechanic works in a way that motivates people to engage with it that is not related to gambling.

No, because staying in town means that you can’t play the slot machine and farm the same boss over and over and over and over again for a 0.1% chance of getting the item you need. And the expectation in WoW is that the difficulty is negligible and everyone gets to play the slot machine. Take away that and force the gambling addicts to face a real challenge and of course they’re going to be unhappy.

Oh right, we will default to the standard eve mentality (that is a poison) “if you dont like it, leave”.

No, it’s a basic principle of game design and your refusal to accept it demonstrates the fact that you are a liar and a fraud when you claim to be a game designer.

EVE is a PvP sandbox where success has genuine meaning because failure is always possible. EVE is about empire building, a complex player-driven economy, etc.

WoW is a PvE theme park where everyone gets to win and the core of the game is endless PvE grinding.

Obviously if someone wants a PvE theme park game where they get a participation trophy just for playing enough hours the answer is for them to play the game that meets their needs, not to try to turn a completely different game into something that it isn’t.


Or random little shits like you dont need to know my rl info, to go off and harass more people then you do on these forums, just to prove “you dont now what the hell your talking about”.

You cant group the two together, fundamentally they are different.

Gambling is betting something, usually money, for a potential good or bad outcome.
Random (examples like rng) Generally dont have that in a core mechanical situation, for example you dont place a bet for a random drop quality.

You should not compare the two.

Then don’t bring it up in discussion yourself as an important part of your argument. If you bring real life info into your arguments, expect people to call you out for proof.
However the “specific details” also wasn’t to do with your RL info but your inability to ever put sample numbers to paper or a real explanation of how you see a mechanic working, instead always falling back on “well the Devs will decide that” or “well it will depend on this”, and waffling away. This is why we call your posts rubbish, because you never say anything of substance, you talk like a bad politician promising unspecified tax cuts will save the economy.

P.S. You and your alt being in different newbie scamming corps is also not a coalition, you expect us to believe any of those claims you also need to prove them.

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Oh wait, who the hell gave you permission ot power to dictate what i can or cannot say?
K thx bye. Ill say what i want and there is not jack you can do about it. Don’t like my experience and knowledge? To bad.

On another note,
I try to produce a contrast to my positions as a developer and as a player. Some times they conflict. As a player i don’t mind complexity (actually i gravitate toward games that have it), it’s interesting and makes things dynamic, however, as a developer i am absolutely against it (due to its game killing potential and limiting population effects).

This is of the core reasons why i present this in some of my argumentation, however, at the end of the day eve’s problems are directly related to bad User experience implementation, and bad design principles (Like knowing that trying to appeal to a small player base is stupidity for a number of reasons).

Bottom line, if eve wants to heal it has to do so by ignoring its past mindset, and start healing the parts of the game that actually caused or are causing people to leave (like suicide ganking in high sec)

You know, try actually reading the full statement before raging and throwing a tantrum.
I wasn’t telling you what to say, I was saying if you don’t want people asking for RL Info about your career as a developer, don’t make claims about it…

You know, like this one, where you claim knowledge and experience yet have not ever named a single game you’ve developed, what role you had in that development (janitor doesn’t count), or companies you have worked for.
When you make that claim, people are going to understandingly call it out.

Everything causes people to leave, the question is which people you want to leave.
Of course, as a Developer you would know that… which again is why people don’t believe you actually have any development experience and are instead invoking a false appeal to authority to back your arguments, because you never use anything else to actually back them.


It’s also, because he talks about it like a kid who just discovered that field exists, and wanna brag about how he is the best in that field. That is, everything he thinks is always right, and every other idea is always wrong. A bit like DMC …
edit : my b I saw his icon, I thought he was about to post, but actually he did not…