Marauder Anti-scrambler +50 strenght built in the Bastion

Sensor boosters in the mids, signal amplifiers in the lows, information command burst in the highs or an implant set can help you as well.

Sadly in a Marauder you cannot use an information command burst, so your options are mid slots, low slots or implants for extra sensor strength.

Also train the relevant skill if you haven’t already.

Maybe I should have called the thread differently, like give +50warp strenght to Marauders, and not Bastions. Bastions should have back the EWAR Resistance and higher HP.

This VId a single Scylla scramble a Paladin with 20+ warp strenght, and a single!

Bomber (Hound) was able to kill the Paladin.

This is scarcity applied to Marauders, when really what should be done is remove scarcity from various part of the game, buff up small corps abilities to self defence against small-madium enemy fleets (Apoc or Abaddon fleets were used before and will continue to be used after, so the Marauder Nerf is just a placebo effect, to not give small corps more ways to expand their operations, but this is just one example.)

When Fenrir will have sorted out that scarcity has brought Eve to a tipping point, and will take its time to reverse its decisions, this time more carefully, you will also understand the non-sense of your conclusions. Which are time based on the current paradigm.

With basically unexistent tank any mid slot subracted to tank is going to be paid dearly.

Low slots are also there for DPS, or tracking.

High slot I prefer a drone range, cloack, or NOS. And Bastion ofc.

Maybe like the Breach control was created for freighter, a Sensor buff Dc with added scramble strenght could be created for all ships, and Marauders would be on the top list to get one.

If no Sensor Booster - Anti-EWAR was created for high slots.

A single Hound Bomber, and a Paladin unable to break loose a powerful Sleeper drifter scramble.

EHP plate buff was a Role Bonus,

So it should be the Anti-scramble strenght.

Both are effective ways to deal with 15+ fleets of gankers, even if currently, just one fast frig with a normal +2 or +3 scrambler can pin a Marauder down.

How much strenght has a warp bubble? I have no idea. For this I say, that devs should ponder cautiosly any further change before committing.

marauders are fine… use another ship… i bounce between a golem and a plane jane raven when doing L4’s… and my golem fit isn’t very expensive either. basically copy and paste from my Raven with a few extra mods..

This has nothing to do with scarcity.

Also the Marauder nerf was helping small groups, because as part of a smaller group back then I still remember the Paladin fleets with FAX support larger groups could afford to use against us.

Oppressive.

I’m glad Marauders got nerfed.

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you remind me of a bunch of squashed grapes..

you wine on and on and on eventually going off to vinnie garr

A 100+ ECM Burst strenght is totally okay, hell make it a 1000+, please fire an ECM Burst in HS! :rofl:

Man, you simply don’t know how the game works and keep comlpaining and complaining. It’s hilarious at this point. Has anyone ever told you that you should just learn the game instead of whining and making absolutely stupid suggestions?

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Next Marauder gank attempt requires just two bombers. One to start shooting and the other to sit in ECM burst range so CONCORD finishes the job.

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exactly

well…

Oh yes, the famous module that was created for freighters but cant even be fitted into most of them

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Breach Control - A new faction damage control that can be activated in a pinch to reduce incoming Breacher pod damage for 120s
This is from the patch notes… nothing specifies it was created for freighters, considering freighters have zero cpu. to even allow these to be fit.

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Blah blah blah… waffle waffle waffle

Before or after you walked 50 miles uphill on one leg? :rofl:

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What??

Sounds like he had not enoguh tank. Or a skill issue. We will never know. Repairs in the next upwell Citadel are free tho!

Anyway, to stay in the thread, a single basilisk pins the Golem down for the whole time, delocking his targets. 0.4 sys. A little more Ewar protection would have helped. If he had any chance to take the gate was in the beginning when he almost killed the basi.

Not the greatest example for why M. would need some of it’s base sensor strenghtened, but anyway…

De-grouping launchers should be standard, most forgets to do it, wasting 4 torps on a single target when you could kill 4 instead.

flag flag… did I break Tos again???

When you see 15 multibox gankers, I wonder if you’re seeing a robot or a real person. Players aren’t really supposed to be ganked in high sec. Concord is supposed to stop it. Their reaction time isn’t enough for a fleet of that size, but like a bee all those ships they used need to be destroyed by concord. They should be arrested and sent to jail, banished from highsec till they farm dog tags to get more rep.

Nuh uh

CONCORD punishes illegal aggression, but does not prevent it.

Illegal attacks are by design part of high sec space, just like illegal attacks are by design impossible in 1.0 security space in Exordium.

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I felt the need to make that a little bit more clear. For the dummies that appear here on a regular basis.

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