I’ve read most of this thread, plus Mukk’s post on reddit.
I think we have to take a look at where this ship is actually beneficial and how to limit the loop holes when creating such a ship.
At first glance with the “who gives a ■■■■ whore gun” option and the addition of probing looks promising for the FC. As an FC this is great because you get more out of your fleet from a personal perspective leading a fleet and than overall because your fleet is able to anchor or be commanded for longer by the more experienced FC on duty.
However, after reading Mukk’s post, he brings up a few valid points on the future of upcoming FC’s and their transition to becoming a better FC. I won’t reiterate what he said, read it here https://www.reddit.com/r/Eve/comments/7yyz21/i_object_to_the_design_principles_of_the_monitor/
With all that said, I don’t believe the intended use is for solo, exploring, on grid-camera-guy, spammed/mechanic loop holes to use other than what was intended.
So what was this ship intended for? Large scale fights (first thing that comes to mind other than alpha-fleets is being on grid with capital’s, titan-sniping, cit DD, fighter headshot’s or a coordinated alpha strike over multiple fleets (which is actually pretty cool even when it happens to you, as you must be a special snowflake to warrant such attention).
The T3 Cruiser’s if you aren’t a poor sought, have a more than reputable tank/fit to be used in any large-scale fight up to a point of course. So does this warrant a new ship to be built. No.
What I would suggest or put up for discussion would be a fleet option. To some degree of anti-mass-projection, you could thinking outside the box place an energized option for fleet’s that are over 150 or 200. This would mean or give a bit more meaning to placing sub-capitals on grid without “as much” worry of capital’s coming in and getting head shot by fighter’s.
This Fleet window option could be used as a timer…like a 60 second duration (to discourage a cit DD, alpha strike or fighter headshot). Depending on how it’s implemented could be limited to a degree to discourage transfering that energized power to another ship right away.
You could also select which type of energized shielding you’d be receiving whether it’s shield, armor or a invulnerable period like the new ahac/asf. Invulnerable period if used could have a slower cycle time etc…
or if the number of ships in your fleet drop below the 200 mark 199 you lose the fleet energize to the FC
or possibly based on a percentage of the fleet…etc…it could have a cool-down
or whatever but at least this way you don’t end up making the effort of planning and executing the fleet after 2+hours than once the fight start’s you are podded home…a bit self-serving i agree.
Having FC’d for about 10 of the 12 year’s in eve,
I understand the pro’s and con’s and with everything in the game not everyone can be happy but at least in this form it’s a fleet option over all fleet types as oppose to spamming a ship into the game and crying about how awful it is for the next 5 years. Heh or just don’t implement it and wait for nerfs…
Good to see some actual feedback from the community though
Q