[March] The Monitor Flag Cruiser

There are several reasons, for example:

You need to be in the middle of your fleet to know exactly how far your enemy is, and call the correct target in the correct distance.
You need to lock the target and call the 2nd target (or 3rd, 4th target) as soon as the first one pops.
When you warp your fleet to anywhere, everyone will land within the 2500 decloak range, thus you might not be able to cloak in time.

:face_vomiting:

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You have my axe!

Lol, you just made the ultimate whore ship. 3rd parties everywhere will come in fleets of just monitor ships to get on those dank keepstar, titans, and supers killmails. Why worry about the damage when the only objective to get a green killboard?

I even expect a few to be sitting at jita undock 24 x 7. It will act as a typical bait ship with a huge bounty and a kill right that can be activated for free, baiting people into agressing. It will be used in low-sec gate camps to tank the gate guns everywhere. It totally fails it’s intended objective if you make it a dedicated whore ship.

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It needs to be susceptible to ECM.

If it can’t probe it’s useless, and if it can probe it’s brokenly overpowered.

Trash the thing and Rethink.

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You do understand that your perfectly reasonable assertion would assume that the dev’s understand their own game.

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I’ve read most of this thread, plus Mukk’s post on reddit.

I think we have to take a look at where this ship is actually beneficial and how to limit the loop holes when creating such a ship.

At first glance with the “who gives a ■■■■ whore gun” option and the addition of probing looks promising for the FC. As an FC this is great because you get more out of your fleet from a personal perspective leading a fleet and than overall because your fleet is able to anchor or be commanded for longer by the more experienced FC on duty.

However, after reading Mukk’s post, he brings up a few valid points on the future of upcoming FC’s and their transition to becoming a better FC. I won’t reiterate what he said, read it here https://www.reddit.com/r/Eve/comments/7yyz21/i_object_to_the_design_principles_of_the_monitor/

With all that said, I don’t believe the intended use is for solo, exploring, on grid-camera-guy, spammed/mechanic loop holes to use other than what was intended.

So what was this ship intended for? Large scale fights (first thing that comes to mind other than alpha-fleets is being on grid with capital’s, titan-sniping, cit DD, fighter headshot’s or a coordinated alpha strike over multiple fleets (which is actually pretty cool even when it happens to you, as you must be a special snowflake to warrant such attention).

The T3 Cruiser’s if you aren’t a poor sought, have a more than reputable tank/fit to be used in any large-scale fight up to a point of course. So does this warrant a new ship to be built. No.

What I would suggest or put up for discussion would be a fleet option. To some degree of anti-mass-projection, you could thinking outside the box place an energized option for fleet’s that are over 150 or 200. This would mean or give a bit more meaning to placing sub-capitals on grid without “as much” worry of capital’s coming in and getting head shot by fighter’s.

This Fleet window option could be used as a timer…like a 60 second duration (to discourage a cit DD, alpha strike or fighter headshot). Depending on how it’s implemented could be limited to a degree to discourage transfering that energized power to another ship right away.

You could also select which type of energized shielding you’d be receiving whether it’s shield, armor or a invulnerable period like the new ahac/asf. Invulnerable period if used could have a slower cycle time etc…

or if the number of ships in your fleet drop below the 200 mark 199 you lose the fleet energize to the FC
or possibly based on a percentage of the fleet…etc…it could have a cool-down
or whatever but at least this way you don’t end up making the effort of planning and executing the fleet after 2+hours than once the fight start’s you are podded home…a bit self-serving i agree.

Having FC’d for about 10 of the 12 year’s in eve,

I understand the pro’s and con’s and with everything in the game not everyone can be happy but at least in this form it’s a fleet option over all fleet types as oppose to spamming a ship into the game and crying about how awful it is for the next 5 years. Heh or just don’t implement it and wait for nerfs…

Good to see some actual feedback from the community though

Q

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So Fozzie gave in and now we have what veterans were picturing as a “bad design change”.
Correct me if I am wrong but if I am allowed to FC a fleet big enough to actually need a Monitor you should be a good enough FC to not need a Monitor right? For “entry FCs” the fleet seize wont be big enough to be afraid of getting alpha´ed right? So even when one ignores all the loop-holes for the Monitor where is the actual role for this ship? I seriously don´t understand the Monitors role for fleets. At least in my book, no entry/newbee FC would be allowed to fc a 200man Mach fleet or Tempest or whatever the ■■■■. The reddit post by Mukk points out a lot of things feeding my opinion that the Monitor is simply a bad design decision.

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Thanks for the answers, just trying to understand the FC role better since I’ve never done it before.

As an FC, wouldn’t it be better to have a CiC command burst that replicated the limits of the new ship though? Then you could turn it on and have a max dps limit like a citadel, or turn it off and function as a normal command ship. No new model required, no special snowflake rules piling up into a blizzard of WTF’s, use the existing ships and away you go.

WELCOME TO GILAS ONLINE

Agreed but the game itself should award killmails to those involved instead of having to actively place a module on each ship, if your logi and you rep a ship you should be getting placed on kill mails the ship your repping is attacking and for fc you should be getting added to killmails for ever ship you broadcast, if your not broadcasting the targets that died then it will reflect in killmail’s as well as a type of reward for doing your job well.

That statement is irritating at best. Why do you need a killmail to reflect something? My most valued character and the one that did the most legwork/enabled the most content has barely anything on the killboard to show off.
If you´re good FC you will get acknowledged your killboard doesn´t matter at all. If you´re a bad FC well, no one cares about your killboard be it good or bad. If you think you need a good killboard to show off there is something fundamentally wrong with you. Your killboard shows something usefull if you fly solo most of the time. If your killboard is roughly in the 50-60% range with lots and lots of solo kills everyone able to understand simple data can see that you´re mostly flying against equal opponents or more likely fly against the odds and know how to get ahead. On the other hand, if your killboard is mostly in the 80-90 you´re a risk averse guy being super picky about your fights. If you look at my killboard for example, you can see most of my kills are fleet kills and mean dogsh1t. Sure I can say “I was there.” but what does that mean? Pretty much nothing in my book or do you need some kind of special attention to boost your ego? :thinking:

I think your missing the point completely, its not to show off its not for others its for yourself its just for fun, so you can look back at your killboard every now and then and remember the fights, like a picture album as a way to capture your history.

You can take pictures in EVE though.

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Yea but you’d have to go and sort everything yourself.

Surely your corp killboard would hold these reminders?

Not sure in what year you´re living but I live in 2018 you know, capture software is easy to use and diskspace is cheap or you simply use cloud service for such non private data. There is pretty much no engagement I was part of since early 2017 that I didn´t record. So maybe you should start doing that. And if you need your killboard for “history” reasons well, outside of the ElMiner what´s the point? Not sure about you but I remember people that weren´t on any killmail at all after years because they did something exceptionally or the engagement was so remindable. That being said, there is that killboard that shows every ■■■■■■■ fight you know? It´s called corp killboard and then there is this nifty feature to create battlereports. BRs are good to remember history alongside with the stories of those who where there. Your killboard is useful to show someone a stupid loss or a great solo kill but for anything else use the proper tools available to everyone.

I think the word your looking for is Memorable*, don’t think remindable exists. But thanks ill try recording fight’s the problem thou will be that its only from my perspective so if i miss something on screen it will be missed after review as well.

When did it become ccp policy to stamp on emergent gameplay ?
Headshoting seems legitimate to me.
Maybe the corp/alliance/self important individuals who requested this ship should make themselves less vulnerable to such tactics by sharing the responsibilty of FC amongst there members and not always relying on the same people so making headshoting viable in the first place.

Every week you must lose dozens of subs of people who lose there entire game in suicide ganks in “high” sec space and your fine with that. But when an FC of an aliance gets alpha’d all of a sudden you see a problem ???

I guess Suicide gank victims don’t buy you beer at fanfest huh?

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