It got me thinking. Flag cruisers are all well and good, but, there’s another option. Particularly for super-large scale fights. I’ll say this now, I literally thought about this while I was driving home. But I wanted to get it out before it got jumbled up and lost in my brain.
Jump Freighters, Titans, etc, they were all intended to be alliance-level assets at some point. And of course, creep/inflation took their toll, and now everyone and their dog has all of that.
Cue the CIC class. Command Information Center. I can’t think of a good name, frankly that’s moot at this point. It’s a coordination platform. A true (at least in today’s terms) alliance-level asset.
The CIC-class ship would have:
- Roughly the same Offensive capabilities as a Titan
- Roughly 1 billion EHP (not really a huge problem to kill if you cut their support off, intended to not be headshotted. If they can live long enough for friendly reinforcements to arrive, even better - the fight just got bigger/better)
- Cost roughly 1 trillion isk to build (aka they’re alliance level assets, and they’re extraordinarily valuable, and this excludes fitting costs). I know that there are players out there who can afford that themselves… they are outliers. Most large alliances would think very carefully about deploying a 1T isk ship onto the grid.
So far pretty boring, right?
It would have a new UI with the ability to see the stats of any ship. Resistance profile, cap, cap regen (modified by neut pressure), HP, sensor strength, EWAR status, locking range, basically all the numbers that are useful for strategic choices like what kind of ammo/fighters to use.
It would be able to open the system map and have all ships visible in their locations (use a heat-map to show quantities of ships in space). Not probed, you couldn’t fleet warp to them, but if say bombers were to continually warp to planet 5 moon 5 after their bombing run, said CIC pilot might notice this and be able to arrange for a welcoming committee the next time the bombers warp out after their bombing run.
Lastly, and this is a big ask because it would take a boatload of dev time, but the ability for EWAR modules to be “slaved” to the CIC by the pilot of the ewar vessel. The CIC can then direct EWAR out in a coordinated fashion by controlling the modules themselves. The ship’s modules are still subject to the same limitations, optimal/falloffs, capacitor requirements, etc, which would be visible via said UI to the CIC pilot, and the EWAR pilot could un-slave their modules any time. The goal of this is to allow EWAR to be properly spread out (no reason for 5 falcons to jam the same fighter for example, all ewar has its “too much” situation).
I feel this would provide a HUGE advantage in large scale fights. Which would be worth the utterly enormous cost. They should be tanky enough that killing one would be exceptionally hard to do without wiping out their support first. Never the less, they can still die the same as any ship. Until they do, however, they have an incredible potential to coordinate the parts of a fight that are really quite hard to coordinate on account of stacking penalties.
The hardest part would be designing the UIs. Each would have to be very intelligently designed, in order to reap the benefits without requiring a PHD in wrist-slitting.
Thoughts?