The problem with this ship is that it breaks all good design rules.
If you have to add lots of special restrictions and features to make something work, it’s a bad idea.
Now look at what they’ve done to try and make this ship work, it’s a bad idea.
And it doesn’t really affect headshotting, because you have LESS EHP than a command ship can have, less EHP than if you brick tank your Battleship rather than DPS fit it…
So there already exist a bunch of options that would give you similar survivability in the subcap range.
Ok, I guess if you are on a cruiser roam and worried about getting headshot, and don’t want to fly a brick tanked T3 to keep up… Oh look, there’s another good high EHP option we already have.
If headshotting is such a problem they should just fix the whole instant alpha mechanic because it sucks for anyone to have their day ended instantly. It just sucks double for the FC. But doesn’t mean it’s fine to just alpha anyone else off the grid for their game experience, generally our best memories of fights are ones where you have time to desperately try things. Win or lose you got to engage in the fight meaningfully. Alpha fights don’t really give that if you are an early target.