Hello fellow capsuleers!
I’m not a game Dev, but I think that this new type of ships may be viable.
Monitors- battleships that receive a medium cannon/missile bonus, has better tracking and range with those guns(tracks frigates with some difficulties, but can easily track cruisers with MWD on), dealing about 400 DPS (max skills) with 8 medium guns. They will have a warp speed bonus, warp at 1.5 au/s but get an extra 0.4au/s per battleship command skill level, and They Also have the power to operate coaxial weapons, which are integrated within the ship.
Those coaxial weapons have a range of 125km and deals 70000 Total damage depending on the speed and sig.radius of the target (damage radius 5000m). The Coaxial weapon rounds take different times to Travel through the 125km.
Amarr: laser charges for 10s, fires for 3s, dealing 24500 DPS(em, therm)
(smaller ships.take less damage)
Caldari: missile will hit After 30s, 70000 dph, explosion speed 65m/s(can use specialized damage missiles)
Gallente: range reduced to 35km, plasma launcher charges for 5s and fires for 2s ,dealing 40000 DPS
(smaller ships take less damage)(therm, kin)
Minmatar:Rocket-propelled projectile cannon charges for 6s and fires, the round travels to the target in 12s. 58000 dph, explosion speed 65m/s(exp, kin)
If a Monitor has launched the main weapon, it would always show the aggression mark on the Overview, giving its prey time to escape.
Coaxial weapons are not buff-able, only operable if it activates its special mode(1.5 min duration), and They cost a lot of Cap. the mode Also makes remote bonuses useless on the ship, and makes the ship immobile.Coaxial weapons have a low ammo capacity(about 6-7 rounds) before needing to be reloaded(5 min reload) again, and one cycle takes a minute. As the name suggests, the weapon is Coaxial, so it will take a lot of agility to aim it by alligning, making it have less free slots.
These battleships have very low health(7k-7k-7k) and even less slots(5-5-4 for a shield ship, 5-3-5 for an armor ship) so They need to be strategically placed, but one Monitor creates a lot of threat for a capsuleer fleet as it can potentially leave a fleet heavily wounded.
These battleships Also take a lot of materials to manufacture as They’re T3, about 1.5b/ ship.
This may bring some skill to the game, and this could Also potentially make smaller corporations more powerful because they can handle larger subcap fleets with very few monitors around a stargate(about 4 synchronized hits can completely Wipeout any standard fleet in the kill area), and this Also makes scout ship like asteros more useful in fleet combat.Asteros can guide the Monitor fleet to pre-charge or guide the subcap fleet to warp away, or overload their resists.
Fleet commanders would Also have to use fast thinking and the agility of the fleet to escape from potentially deadly gate camps, otherwise They’ll have to use something to bridge the fleet in. However, a Monitor gate camp is completely avoidable.
A group of Monitors may be extremely dangerous to anything, but one Monitor costs almost as much as a carrier(hull), so the risks are high too.
Again, I’m not a game Dev or a balancing expert(nor have I been a fleet commander), so please be friendly when you leave your opinion.
If you guys are interested too Please leave a comment below.