[May 2019] Triglavian Industry Changes

On that note, do faction guns then require tech 2 guns too and if they do, does the specialization skill apply to the damage modifier of faction guns?

Can you take a look at the faction remote armor rep?
The mutadaptive remote armor faction rep isn’t very good at all and requires more than twice the powergrid for even less repping power.

Is the faction remote rep “balanced” around overheating?

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