First off I would like to begin by asking a simple question. Why is the backbone career of eve one of the most boring and effortless?
My idea does not interfere with the current mining system, however by adding a few modules, a new drone and mining mini game CCP could increase the m3/h production and general enjoyment of mining.
lets kick it off with the General concept. To increase the level of participation, yield and fun during mining my idea is that a module is added to put mining ships into a form of Siege/triage/bastion.
This module would nullify the ability for the strip miners to tractor in their loads, instead once the ore is severed from the asteroid it sits around the rock. This ore could then be pulled in by a tractor beam from a mining foreman ship or by a drone. Like the siege module this would lock you in place and heavily increase your capabilities.
For the sake of simplicity lets call the mining siege module a fracking module.
Once the Fracking module is engaged the pilot could enter a sort of mini game ie. The pilot has a target moving around the screen and guides it over the rock, cutting out the useful ore. Adding a type of garbage ore to all asteroids would allow for CCP to vastly increase yield while in this mode, but deter afk mining since the pilot would mostly cut garbage ore from the rock if they were afk, however this useless ore would only be mined during Fracking. A chain bonus system could be added as well, to increase your yield on successful cycle completions, which could stack to a certain percentage.
Then you can have your foreman ships tractor in rock and or send ore retrieval drones and perform their boosting roles all while the miners focus on their mini game to achieve the largest output of m3/h.
All in all the current mining system could use a revisit.
I hope others find this idea interesting and add to it