Thatâs the beauty of implants, they offer you extra specialization for your ship. Not only is your clone specialised in mining, theyâre a specialised gas mining clone.
Luckily you can have multiple clones, many more since another skill for even more clones was added quite recently, so having multiple clones for multiple different jobs shouldnât be a problem.
And since you donât want a combat clone, that should free you from many possible clone implant layouts.
you could use genetic modifications to justified increased neuro activity within the brain for certain roles or tasks, then you just buy those clones, like how you used to update clones back in the day.
buy a clone blank then modify it as you like, then when you âinstallâ that clone somewhere (meaning you would have to physically transport it) each time you jump to it, it would respawn the clone to that specification.
this would be really handy for jump clones actually making it so clones are bought, tweeked then installed.
once installed the clone becomes a permenant install in that location (unless things like the clone bay is turned off and such things) this way you don;'t have to worry about re-installing that clone, your clone in location X will always be as you set it.
to delete it, uninstall the clone (thus killing it) and then install a new one.
making clone blanks and clone farms a viable option in game, which would be really cool imho
âwars have been fought over the gene code of clones!â