Navy’s are plenty expensive for fleet fights when your CS is primary. No sense in risking something you don’t need to use.
And they are something you swap into willy nilly now, swap them in a citadel with no timer? The only cost was your QOL which is why they implemented that change in the first place. And then they changed it so you can have more in 1 structure. So I think that argument is moot.
To your point, I should be able to specialize myself in anything I want to fly, but as a pilot with the ability to fly every subcap, you can’t . I feel like your counterargument is effectively saying I need another character with a specific specialization to make clones work. That’s backward.
There’s no harm in this addition. It just makes life easier and puts more implants on grid. I don’t think it’s a bad thing.
Edit: again, just because it doesn’t affect your gameplay, doesn’t mean it doesn’t affect others’.