Why not make high-sec structures killable by default? Does the fee matter?
Thx for the suggestion. (POS seem underrated.)
It would be great if you could own structures in high sec without having to worry about PVP.
Its kind of boring when you have to treat highsec the same way you treat low and even null in terms of owning structures
The solution is to allow both ways.
Means:
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you have the option to somewhat idle-mining, just sitting in a standard belt, letting your lasers cycle on some rocks and compress every so often. And since that activity doesn’t require much attention, skill or effort, it gives mediocre results in income. Consistent, chill, but not great. If you like you can scale it by using 3, 5, 10 accounts.
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you also should have the option to specialize for high-value-high-effort-high-risk mining activities. Giving you MUCH more income if you are successful. But requiring MUCH more knowledge, attention and effort to pull it off. A design that hardly allows any multiboxing but allows people to face real challenges while doing their favourite activity. Bursts of radiation, dust clouds, magma chambers, ancient relics, instabilities and all those things could increase your profits if you manage them quickly and correctly, but also endanger your ship or the entire fleet if you don’t.
Then everyone has the free choice: go the low route or the high route. whatever he thinks is right for the moment.
Literally every game has resource gathering as boring and brainless as it is in Eve.
Use a holding company using another character (each account allows 3 total characters at no extra cost). Grant yourself full access to the structure even though your main is not in the same corp and boom- no war decs can target you. Your structure is at risk, but you yourself get to continue to enjoy Concord protection.
It’d be nice to own structures in high sec without PvP or ganking risks. This would heighten the nuance between high and low sec, making the game more interesting—currently, low sec feels less badass since high sec is too similar in terms of risk.
hahahahahaha ![]()
Not gonna happen. Else those structures cannot be removed any more.
Sure they can and structures, core and fuel prices might increase. So any change like this should be clearly communicated well in advance.
You might want to explain how exactly players can remove a structure in HS without PvP.
i think he might be asking for owning structures without wardecs…
yeah and then, should players “gank” them into reinforcement and come back to the timer and “gank” them to destruction then? What a stupid idea, really…
You know how
Maybe players could hack the structures and trigger the self-destruct if successfully hacking it. ![]()
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Note the new NPCs in FW. They are just there as an Anti-Afk feature and they seem disliked even by people who dont AFK.
That is not an explanation. Syzygium is right: without war decs it is impossible to destroy structures in high sec. Not without a near-endless stream of ganks sacrificing hundreds of ships to get rid of a simple medium-sized structure.
This makes it a riduculous suggestion to ask for structures in HS ‘without PvP’.
If you cannot think through or explain your ideas it may be beter to not share the ideas at all.
When they go abandoned, you don’t need a war dec. Also, players can dock all of their assets in a neighboring station. That’s what I do.
Unless it’s a trophy structure, the only need for one is for moon mining. You don’t even need to fit it. Just put in a moon drill, feul cubes, and a core. It’s a pretty affordable loss then. In that state, it’s cheaper than an Orca or freighter.
You do.
I’ve destroyed many abandoned structures in HS right after the patch that brought the ‘abandoned’ state. We had to declare war on each of the old owners before cleaning space of their abandoned stuff.
Apologies. That’s complete stupidity. Even for High Sec.
I believe the intent is to make it easier to cloak up if a hostile lands on grid with you.
Though this has the issue of data/relic sites being filled with tons of collidable objects that block cloaking. And a fair number of “non”collidable objects as well.