Mining

If that were true, then why is it that every time CCP reports ship usage 75% of combat ships are barely used?

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Can you link to an example of CCP showing that?

Going through the MER (which is also a CCP report), each month an overwhelming majority of ships are used in combat. Last month for example, there were 355 unique ships lost in combat with 261 of those having more than 100 losses in the month.

That is reflective of what the MER shows every month.

So where are CCP reporting that 75% of combat ships are barely used?

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They referenced it in Fanfest presentation in the past and I dont feel like looking it all up, but I will refer back to the MER since you want to use that information.

I used the kill_dump, which shows kills only. I am assuming that the ships represented here are fairly close to the distribution of ships used to do the killing. I removed structures, drones, shuttles, and industrial ships.

That leaves 274 unique ships. Those ships died a total of 206k times last month. My gauge of barely used is any ship that shows up less than 1/274th of the time, or 0.36%.

Based on that, that leaves 79 combat ships making up 156k kills. That is 75% of all deaths.
Also based on that, 79 of the 274 unique ships make up 75% of the deaths, that is 28% of the total unique ships.

My assumptions could be off, but its close to the off the hip 75% above.

which still does not provide any other reason to spend devs time on creating new mining ships than “because i want it”
one thing to keep in mind in eve is that a change somewhere has consequences on many aspects of the game including some that you are not involved in. Even a new mining ship. So things need to be carefully balanced.

Then we should see no new requests for combat ships that don’t fill a need not already covered by an existing ship. Which means that until some new content is added, no new ships are needed.

Thank you!

EVE has enough problems with the ships it already has.

OK, if you are just going by “your guage” then certainly you are entitled to an opinion on what you personally consider “barely used”.

That is vastly different to where I see “barely used”, since there are many ships in the ones you disregard, yet those ships make up in a lot of cases, similar numbers.

Taking last months MER for example, your cutoff point is somewhere around the Iteron dying 985 times last month (to get 74 ships), yet just after that, there is a host of other ships that also died more than 900 times, including:

‘Bifrost’ 953
‘Ferox’ 946
‘Scythe’ 935
‘Muninn’ 933
‘Republic Fleet Firetail’ 928
‘Nereus’ 921
‘Cerberus’ 913
‘Hound’ 912

You can easily extend that into those that died more than 800 times or more than 700 times in the month; and they aren’t ships that are rarely used. Ships that die a lot might be more popular overall (or alternatively they just doe more frequently (eg. Venture at 12K losses last month) that aren’t really “combat ships” but common cyno ships.

When you look at the combat ships, it’s far more inclusive than 1/274th of losses just because that fits the narrative of a specific month. 1/274th is an arbitrary decision (and an ok one to have an opinion, but surely you can see that each month your arbitrary number is going to change slightly). It isn’t an objective basis for deciding what “rarely used” means.

Take for example the Hound on the list above that is in the “rarely used combat ship” group. More than 30 losses a day. There aren’t too many people out there that would put the Cerb in the “rarely used combat ship” class. Or the Vexor Navy Issue, Drekavac, Wolf, etc.

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This game doesnt need anymore mining ships for petes sake. There are plenty already.

Im going to quote this statement as well. I was here in EVE back in that day of mining in an osprey and using cans for a long time. When i first joined this game back in 08, i just happen to run into a person that was willing to take a chance with me…leased me an osprey with the option to buy ( I mined in a bantha for a bit ) and i mined ore for the guy until it was enough to pay the osprey off. In all that time, i cant even tell you how many times i was flipped, bumped, and blown up.

To me that was great times. It showed me great appreciation for many people in the game later on. It also made what i had built up mean something.

I dont have any of my old mining equips any longer. I wished i still did just for great memories sake.

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No such thing

Because they are not ganking, its just PvP

Yeah, but attacking any non-combat ship with the intent to blow their expensive stuff up is ganking…I don’t care what space you’re in. Attacking a mining ship or freighter pretty much anywhere is ganking. Just because you don’t get concorded somewhere, doesn’t mean anything. A freighter cannot defend itself…period. A mining ship can’t really fight back…(drones aren’t going to stop anyone).

I dunno man this sounds like you haven’t even tried. I once tried to use my pirate breacher on two covetors hanging out by their lonesome out in lowsec and died in a fireball to the drones.

Sounds like a made-up classification in your head. I guess I shouldn’t be surprised seeing as you’re making a semantic argument in the first place.

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Unskilled players can’t fight back, but skilled players in mining ships can fight just fine:

retriever solo kills

skiff solo kills

mackinaw solo kills

hulk solo kills

prospect solo kills

etc.
etc.

Get gud.

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My “common cynoship” Prowler just tackled a Hoarder, which in return opened fire on me… making me remember this thread

That’s not “barely”, that’s “below average”. “Average” is a horrible metric, especially if standard distribution isn’t taken into consideration, too.

I’d rather consider ships that had a median zkill appearance (attacker or victim) interval less then once per week in the last month(s) as rare.

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maybe the guy had done a Kolmogorov-Smirnov or a Shapiro test to check the normality of the distribution… but i highly doubt it…:wink:

I’m super glad that you figured out how to go to zKillboard and copy links, without actually paying attention to what is in them.

Almost none of the kills on those boards are fighting back kills…the VAST majority are some damage they got on a Concord/Police kill…the next most common is popping Cyno ships/unarmed mining frigates. In only a very miniscule amount of those kills could you convince anyone that it was “fighting back” as I specifically said.

Yes, of course a decently skilled set of drones can kill a frigate, or even a lone destroyer with not too much problem. Maybe even 2 or 3 destroyers, I’m not sure (I didn’t actually look for any instances of fighting back against more than 1 ship, because they were already VERY few and far between). But that would be the exception anyway, not the rule.

I looked through hundreds of killmails from those links, and at least in the case of the barges and exhumers, there was not a single instance of damage dealt from anything but a drone. Because those are non-combat ships, the drones however are combat defense in this case. And yes, one could argue that you “could” take a mining ship with drones and go attack stuff, I kill rats with my mining ships to clear the Skilling Sprees while I’m out in them, so that is true. Because the drones are combat, not the mining ships.

Anyone who argues that mining ships are not “non-combat” are being pretentious or a troll.

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Not even close to “the VAST majority” (and for whatever stupid reason vast is capitalised).

Go do the analysis and you’ll see your assumption isn’t correct, though I concede, vast is a rather subjective term, so I’m sure you’ll find a way to justify another assumption that hasn’t been validated before claiming it.

Then go look. Those aren’t all of the kills by those ships, just the solo ones.

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Vast - of very great extent or quantity; immense.

That is maybe somewhat subjective, kind of.

I opened up those links and then went through and looked through hundreds of those kills and far more of them were small amounts of drone damage attached to a concord/police, next was kills against unfit ships, (maybe arguably combat) but less than a 1/3 of all kills could really be construed as Combat. I was definitely wrong originally when I assumed there were far less actually combat kills than there actually were, but killing offline POS components, unfit ships, or cyno alts is hardly combat related…

However, to be fair all the way around, I don’t know that it would be fair to analyze it like that anyway…most concord kills are grouped together… like a group of gankers show up, your drones get some damage on a bunch of them before concord blows them up, so each individual kill may not necessarily be prudent to the potential argument. The same could be said for the large list of POS bashing…

I am surprised at just how much actually PVP is happening with barges and exhumers, even at less than a 1/3 of the killmails being what I would consider PVP or actual combat, it is still far more than my assumption before this conversation.

And I will definitely concede that my original statement was not correct:

I was referring to ganking, your drones are not going to save you from a ganking fleet, Concord will. So I was correct in my meaning (drones aren’t going to stop anyone “from ganking you”) but my statement was too broad and technically incorrect.

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And to the statement you quoted

Very few kills looked like they were “fighting back” kills, and I’m talking someone flies up to you and attack you, and you survive and kill them. There definitely was some that would fit that criteria, but most were concord kills, unfit ships (which obviously aren’t attacking you), non-combat fit ships (cyno alts, exploration fits with no turrets/missiles, other mining fit ships), and killing stuff in a larger fleet…which don’t fit the fighting back that I’m talking about.

I am open minded. I don’t apply made up labels that don’t exist in the game like „non-combat ship“. Nor do I hang big sweeping consequential judgements based on those labels, hanging morality or deeming playstyles „worthy“ or „unworthy“ off of them. I evaluate ships holistically as they are.

I am sorry you find my viewpoint „pretentious“ or „trolly“, because what that tells me is that you’re hopelessly stuck in your viewpoint. It’s not that I’m trying to change your mind, it’s just that your mind isn’t even remotely open to being illuminated with a different idea in the first place. And that’s a shame.

Ah well.

I am sorry if I have come off that way, I have dealt with far too many people in this community who say something just to get a rise out of people, you however, do not seem to be one of them, and I appreciate that and would love to have a legitimate discussion about this stuff.

I realize there is no specific label of non-combat ship…however:

seems either pretentious or comes off as being a troll…even without a specific in game label, anyone can look at the information in the game and understand that certain ships are designed for certain intended purposes. Just because something can be used in an unintended way, doesn’t change what it is.

And while the specific label may not be in game, the labels/categories that are in the game mean something…

Frigate, Destroyer, Cruiser, Battlecruiser, Battleship, Dreadnought, and Carrier are all types of warships (a ship equipped with weapons and designed to take part in warfare)

a Hauler, Barge, or Freighter on the other hand are ships that carry freight.

So a mining frigate kind of falls in the middle, as well as expedition frigates, but then we should definitely look at the intended purpose and infer from there.

so sure, there isn’t an official label of non-combat, but it is certainly implied in the ship type…