Minmatar Abyssal Ships?

I’m trying to weigh what minmatar ships are best for abyssals T1-3. I know T1 is pretty much any cruiser of course. I’m trained the highest in these ships but it feels like an uphill battle the more I theory craft.

I’m curious if anyone else has had much luck with Minnie ships at all.

Vagabond is a pretty well respected Abyssal ship even beyond T3s.

Basically put the new bonussed hail ammo into them in a gamma site and you should be good to go.

These fits below arent mine, so Im not fully backing them. But for example:
[Vagabond, xplode copy]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Assault Damage Control II

Republic Fleet Large Cap Battery
Corelum B-Type 10MN Afterburner
Pithum A-Type Medium Shield Booster
Pithum A-Type Medium Shield Booster

220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile

Medium Projectile Burst Aerator II
Medium Core Defense Operational Solidifier I

Republic Fleet Warrior x5

Easily good for 3s, its listed to be good for 4s as well with a mid grade crystal set.

This be a cheaper version of that

[Vagabond, Pew Pew]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Assault Damage Control II

Republic Fleet Large Cap Battery
Corelum C-Type 10MN Afterburner
Pithum C-Type Adaptive Invulnerability Shield Hardener
Gist X-Type Large Shield Booster

220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
Rapid Light Missile Launcher II, Caldari Navy Nova Light Missile

Medium Projectile Burst Aerator II
Medium Core Defense Operational Solidifier I

Republic Fleet Warrior x5

Also listed to be good up to T4s.

[Vagabond, T4 elec Abyss]
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Assault Damage Control II

Pith A-Type Large Shield Booster
10MN Afterburner II
Multispectrum Shield Hardener II
Republic Fleet Medium Cap Battery

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Experimental SV-2000 Rapid Light Missile Launcher

Medium Explosive Shield Reinforcer II
Medium Projectile Burst Aerator II

Acolyte II x5

Standard Blue Pill Booster x1
Republic Fleet EMP M x5000
Caldari Navy Mjolnir Light Missile x500
Nanite Repair Paste x50
Synth Drop Booster x1
Agency ‘Pyrolancea’ DB5 Dose II x1

I ran that fit for 6 months I think til I lost it to a stupid room.
2 towers that made sure I had no drones. Room full of frigates. 3 webbers, couple ghosting etc. All circling me at 3km. I was going 100 m/s so no running away to get range. Couldn’t hit any of them, died to timer. It has been a couple of weeks but I think it is capstable in Electrical T4. Test on SISI first.
Drones I used mainly to open lootcans, they can’t withstand any damage really. Bring MTU (Packrat preferable).
Bad part about the Vagabond is you can’t fit a web.

I have seen Muninn fits but you have to faction them like crazy to get any decent DPS out of them.
600 dps or go home.