Minmatar Control Tower until when will that structure be in use? They were put there to be able to use that in WH but now you can put bases? They take up space and most people use it as a strategic point of attack, they are cheap and do not help at all, they do not give good dropping and it does not require almost any skill to use them. When they are permanently removed from the market, the Control Towers are no longer useful. In the next update, they should remove them so that now everyone has to spend on an Astraus, which would be the cheapest, thus losing a good amount of ISK if they do not defend it. Everything is worth it here, but breaking one of those structures is not worth it in time or profit, plus its defense of 99% resistance is very good and that makes it more difficult to break, why not improve them better so we no longer use structures like the Astraus since they are useless…
Most of them are abandoned because they are worthless because they continue to let them be used. They put up better structures but they make it easy to invade a territory with little economy. I thought the idea was for the economy to move like this. Over time, they will also put up single-use ships.
I hope they remove them because they are useless, they take up space in the game and nobody cares if they destroy them. In case they don’t want to remove them, nerf the control towers so they are easy to break and that their reinforcement is given for 1 day. This way it would be easier to finish them off.
Thank you for listening to this request, but you should seriously think about improving the economy for invasions and not making it easy to invade, but rather making it a matter of making it a war, not a cheap advance, but a serious advance, knowing that if they lose, they will win. The Astraus modules or forts, the others don’t give anything, they are very hard and nobody uses them. Once they are installed and they fulfill their function, nobody removes them because it is easier and cheaper to buy another one than to remove it. thanks
Long story short, the POS towers can’t be removed from the game entirely. The game code for them is too ingrained and it would mess with all sorts of things if they tried. That’s why they haven’t been removed. They are still quite useful, however.
That’s why players still use them. A deathstar POS is a hell of a lot harder to take down than a citadel…
you yourself stated multiple use cases for such towers, rendering your whole post pointless, plus there are like a million more uses you have not (yet) came to realize, others have so they are useful for others.
well you can take them out by destoying them, or leave them be for others to do just that.
i have a strong feeling, you never really operated a POS …
still rolling that myth? some things just never die eh?
there is a finite number of places where they can be put, so once someone needs a spot, they will remove it. this also invalidates your reccources claim as the devs know exactly how much reccources are needed because there is alimited number of pos that can be deployed at any given time.
pos are not dead, they can do a multitude of things.
as example a small corp that can’t defend a Engineering complex can still be independent at a much lower cost in operating (fuel) and purchasing it without the requirement never ever to fall asleep again in fear that some bully comes along and destroys your stuff.
POS Towers can be a significant force in a conflict, can provide safe space for the corp, engineering, manufacturing, easy sharing of ships.
not to mention if you are a small corp and you put up a citadel, its 100% gone when you get wardec’d as unanchoring takes a week, while taking down a Tower takes 7-60 minutes.
plus all upwell strutures are essentially Pinatas as they have a guranteed drop of the Core.
And that finite number is in the hundreds of thousands. Every player in the game could place a POS and there would still be a hundred thousand slots left to place one…
so ? isn;t that a good thing?
It would be indeed. I wish we would go back to that system, where you had to have high faction standings to even anchor one in the first place.
Are you crazy? POSes are superior to Upwell Structures on so many levels, they are basically the only type of structure a smaller group can even hope to defend against a larger attacker.
If you have no clue about the game, stop making statements. POSes are an example how the early game devs actually knew how to design mechanics that enabled groups to take the risk and establish a base that can potentially attacked any time by someone stronger.
The combination of
- no guarantteed loot for the attacker
- random and unscannable reinforcement timer
- forcefield where you can dip out and in
- repairable under enemy fire
- EWAR force multiplicator that can equalize even a 2:1 numbers disadvantage to a degree
- automatic defenses even while no owner is online
- enough HP to make the kill a long-effort grind
- limited anchoring places, so there is competition for the best spots
- placable and removable within a few hours instead of days
is absolutely genius. Because it makes attacking a POS a strategic and/or political decision. You don’t do it with your roaming gang in a “drive by shoot” just to annoy the owner, simply because you can and it only takes 15 minutes if you have enough DPS and the Citadel won’t even shoot back. You do raze POS tower only if you have valid reason that justifies the effort. Either because the owner has stepped on your feet or you want to claim the spot or system for yourself.
And that enables smaller and medium groups to find niches where they are left alone and have time to grow and not just serve as loot pinata for the bigger groups.
Please try to understand this. POSes are what Upwell Structures should have been and they excel at all traits where Citadels fail miserably.
Citadels do make wormhole living a lot simpler…
Absolutely, if you have a Corp or allies that can field 20+ extremely expensive defense ships.
Citadels of smaller 5-10 guys groups that look pretty newbieish are getting burned down for the lulz pretty often.
And in WH Space it’s the inconvenience of the WH mechanics that keep larger groups away, so small and mediums can exist there. Try the same in a godforsaken LowSec system without being part of one of the big bluetrains and you will have problems even to successfully anchor a citadel as a smaller group.
i could not put it in better words. spot on. plus your list of features other deem as bad are actually a benefit, not to mention that half of the game thinks they going to be removed yesterday
true, now transform that into highsec where the newbro’s live … there is just no way to unanchor a upwell structure without getting wardec’d in the process.
the guaranteed Core drop makes upwell structures a easy to get pinata, as you can literally take one down in like 20 minutes with just a handfull of ships.
on a economic view that like
- 100m to declare war
- 5 mill on ammo to reenforce
- 3mill on ammo to take it down
guranteed 500-800mill drop for literally 20-30 minutes of “work”
double the cost for the ammo and the number of ships for a large structure gets you 3b in the same time.
not to mention that a pos is cheaper to operate and if its used in highsec you do not even have to arm it, as you have unlimited ammo sponsored by Concord, if someone does wardec you, you just pack it up and there is nothing the agressor can do about it as it will be gone before the fighting starts.