CCP is going to add a lot of new ships. Why not add even more?
I suggest adding 4 new* pirate factions with unique approaches to ship design.
* EOM faction is already present in lore and mission NPC rats
Open questions:
- Naming of EoM and ACG ships
- Is this ships designs interesting enough to further develop them?
- Is frigate-destroyer-cruiser line is good or frigate-cruiser-battleship is preferable?
- Better backstory text. Iām bad writer.
Why minor?
This factions donāt have agents of nullsec space. Instead they live in lowsec.
BPCās for ships will be dropped from elite rats and invented from same hull BPCās. Materials for invention will drop from lowsec data signatures.
Because of lower influence they have frigate-destroyer-cruiser line of ships instead of common for major pirates frigate-cruiser-battleship line
Factions
ā Raging Phoenix ā
Hull faction: Caldary
Other faction: Minmatar
Why: to bring back old Minmatar dual-weapon ship style and create Minmatar-Caldary faction
Details
Backstory:
Minmatars (mostly of Brutor tribe) that worked in Caldary Navy but gone rouge when ordered to attack Tukker tribe nomads.
They took caldary ships (and their blueprints) and modified them with Brutor tribe philosophy in mind. Just add more firepower.
Ship naming pattern:
Names of reborn heroes of earth legends.
Ships design philosophy:
Caldary ships remade to use combined force of Projectiles and Missiles.
Have biggest potential damage output without damagemods but have small amount of low-slots and dual weapon systems.
Small use of drones
Ships
Frigate:
Hull: Kestrel
Caldari bonus: 10% to light missile and rocket damage
Minmatar bonus: 10% to small projectiles rate of fire
Role bonus 75% increased light missile rocket and small projectile turrets damage
Slots:
3 Hi 4 Med 2 Low
1 Turret 1 Launcher
Destroyer:
Hull: Corax
Caldari bonus: 10% to light missile and rocket damage
Minmatar bonus: 10% to small projectiles rate of fire
Role bonus: 50% bonus to light missile and rocket velocity and small projectile turrets optimal range
Slots:
7 Hi 4 Med 2 Low
3 Turrets 3 Launchers
Cruiser:
Hull: Caracal
Caldari bonus: 10% to light heavy and heavy assault missile damage
Minmatar bonus: 10% to medium projectiles rate of fire
Role bonus 50% increased light heavy and heavy assault missile and small projectile turrets damage
Slots:
5 Hi 6 Med 3 Low
2 Turrets 2 Launchers
Drones: 15/15
ā True Faith<-
Hull faction: Minmatar
Other faction: Amarr
Why: to create ships that use lasers falloff
Details
Backstory:
Minmatar outcasts that found new purpose in Amarr faith
Ship naming pattern:
Redemption vibes
Ships design philosophy:
Minmatar ships remade to use holy lasers
Have unique and huge bonus to laser turrets falloff
Small use of drones
Ships
Frigate: Redemption
Hull: Slasher
Minmatar bonus: 40% to small laser falloff
Amarr bonus: 5% to small laser damage
Slots:
3 Hi 4 Med 2 Low
3 Turret 0 Launchers
Destroyer: Repentance
Hull: Trasher
Minmatar bonus: 40% to small laser falloff
Amarr bonus: 5% to small laser damage
Role bonus: 50% to small laser turrets optimal range
Slots:
7 Hi 3 Med 3 Low
7 Turrets 0 Launchers
Cruiser: Apology
Hull: Stabber
Minmatar bonus: 40% to medium laser falloff
Amarr bonus: 5% to medium laser damage
Slots:
6 Hi 4 Med 4 Low
4 Turrets 0 Launchers
Drones: 50/25
ā EOM ā
Hull faction: Amarr
Other faction: Caldary
Why: to give already existing faction more representation in game
Details
Backstory:
EOM
Ship naming pattern:
WIP
Ships design philosophy:
Amarr ships remade to use shields and hybrid turrets
Have bad slot layout for shield tanking
Bid use of drones
Ships
Frigate:
Hull: Tormentor
Amarr bonus: 5% to small hybrids RoF
Caldary bonus: 4% to all shield resistances
Slots:
3 Hi 3 Med 4 Low
3 Turret 0 Launchers
Drones: 20/10
Destroyer:
Hull: Dragoon
Amarr bonus: 5% to small hybrids RoF
Caldary bonus: 4% to all shield resistances
Role bonus: 50% to small hybrid turrets optimal range
Role bonus 2: 25% to drone MWD speed
Slots:
5 Hi 3 Med 4 Low
5 Turrets 0 Launchers
Drones: 40/20
Cruiser:
Hull: Omen
Amarr bonus: 5% to medium hybrids RoF
Caldary bonus: 4% to all shield resistances
Slots:
5 Hi 4 Med 5 Low
5 Turrets 0 Launchers
Drones: 80/40
ā ACG organization ā
(Another Calgary-Gallente organization)
Hull faction: Gallente
Other faction: Caldary
Why: to create armor-tanked missile ships line that is not T2.
Details
Backstory:
Former CreoDrone shady wing that was deemed as ānot CreoDronā after some half-failed missions.
Theyāve used missile weapons to put blame onto Caldary. Operations was running smoothly until some victims managed to make high-quality video capture.
Unlike other similar groups this one managed to escape police and corporate forces and then return.
Ship naming pattern:
WIP
Ships design philosophy:
Gallente drone ships remade to use missiles
Armor tanked missile ships
No drones even on cruiser (and battleship)
Ships
Frigate:
Hull: Tristan
Gallente bonus: 7,5% armor repairer amount
Caldary bonus: 10% Thermal and Kinetic missile damage
Slots:
3 Hi 3 Med 4 Low
0 Turret 3 Launchers
Destroyer:
Hull: Alogos
Gallente bonus: 7,5% armor repairer amount
Caldary bonus: 10% Thermal and Kinetic missile damage
Role bonus: 50% to light missile and rocket maximum speed
Slots:
6 Hi 3 Med 4 Low
0 Turrets 6 Launchers
Cruiser:
Hull: Vexor
Gallente bonus: 7,5% armor repairer amount
Caldary bonus: 10% Thermal and Kinetic missile damage
Slots:
5 Hi 4 Med 5 Low
0 Turrets 5 Launchers