The Minmatar/Caldari spaceship command skill combo is the only one missing from the pirate faction combinations:
Current Pirate Ship Skill Requirements
- Both Angel Cartel and Serpentis use Gallente/Minmatar.
- Both Guristas and Mordu’s Legion use Gallente/Caldari.
- Sisters of Eve use Gallente/Amarr.
- Blood Raiders use Minmatar/Amarr.
- Sansha’s Nation uses Caldari/Amarr.
See? No Minmatar/Caldari combo, so I thought about it for a bit, and came up with a faction idea: a Wormhole-Themed Pirate Faction!
Faction Specs!
- Tank: shield exclusive: strong base shield, paper-thin base armor and hull.
- Weapon: dedicated, brawly missile boat, focused on better damage application.
- Quirk: loads of lows and very few mids for ships of the same class! Has a powerful 100% bonus to passive shield regeneration as a role bonus, and great rig calibration. Extremely vulnerable to being alpha’d, but can comfortably handle standard combat with little to no buffer.
- Missions and LP: You’d be able to exchange those Sleeper commodities (blue loot) for faction LP, and the missions would involve sleeper stuff, exploration, and wormhole pocket locations, like those Sleeper data sites.
I also thought of some ship configurations and skill progression bonuses that should make this faction unique:
FRIGATE: -- APPARITION
Slot Layout: 3 Highs, 2 Mids, 6 Lows
2 launcher hardpoints
Caldari Frigate Bonuses (per skill level):
15% reduction to Rocket explosion radius
Minmatar Frigate Bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
Role Bonus:
100% bonus to passive shield regeneration rate
50% bonus to missile explosion velocity
CRUISER: -- SPECTER
Slot Layout: 6 Highs, 3 Mids, 8 Lows
4 launcher hardpoints
Caldari Cruiser Bonuses (per skill level):
12.5% redution to Light Missile explosion radius
Minmatar Cruiser Bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
Role Bonus:
100% bonus to passive shield regeneration rate
50% bonus to missile explosion velocity
BATTLESHIP: -- WRAITH
Slot Layout: 8 Highs, 4 Mids, 8 Lows
6 launcher hardpoints
Caldari Battleship Bonuses (per skill level):
10% reduction to Heavy Assault Missile explosion radius
Minmatar Cruiser Bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
Role Bonus:
100% bonus to passive shield regeneration rate
50% bonus to missile explosion velocity
The focus would be to use the extra lows to enhance damage and passive shield recharge rate, and the rigs for extra shield resistances or better damage application. Maybe we could throw in some scan bonuses as well to further drive home the exploration part.
Opinions?